• Experienced in software development cyclegame design, web development and test automation.
  • Proficient in Python, experienced in HTML, CSS, JavaScript, C#, Java and C/C++, familiar with SQL.
  • Capable in design and implementation of data structures and algorithms.
  • Able to write clean and maintainable code.
  • Excellent analytic and problem-solving skills.
  • Self-starter with strong leadership skills.

Work History

Work History
Sep 2014 - Aug 2015

Software Engineer Intern ( Test Automation )

Communication & Power Industry Canada
  • Designed, implemented and maintained a testing application from scratch to automate the testing process for communication protocols on medical generators. (Python)
  • Reduced time cost of regression test, error-handling test and requirement test.
  • Collaborated with team to gather requirements, analyze failures and improve protocol specifications.


Sep 2011 - May 2016

Bachelor of Engineering

McMaster University
  • Software Engineering & Game Design Program
  • 2011- 2015 Deans Honor List 
  • GPA 3.5 / 4.0 
  • Coursework: Software Design, Software Architecture, Software Testing, Data Structures and Algorithms, Operation Research, Machine-level programming, Human Computer Interface, Computer Graphics, Modelling for Virtual Reality, Computer Network and Security, Operating Systems, SQL Database Model and Design.


Feb 2016 - Feb 2016

The Tetris & The Breakout & The Runner - The Great Ham Jam 2016

Lead Developer
  • Created a multiplayer timing and reaction game prototype in 40 hours in team of four. (C#Unity)
  • Developed multi-player network communication and game play of platform character.
  • Ranked 1st.

Jan 2016 - Jan 2016

Mage Simulator - UofT Hacks III

Lead Developer
Nov 2015 - Nov 2015

RBC Wealth Advisor Matcher - RBC NGI Challenge 2015

Lead Developer
  • Developed a web application which helps find best matches for investors and wealth advisors in team of five. (HTML, CSS, JavaScript)
  • Programmed user interfaces and solutions to analyzing user data.
  • Ranked 6th.
Oct 2015 - Sep 2015

Leap Gun - Zombie Shooter - School Project

  • Designed a 3D Zombie Shooter game prototype where players aim and shoot at zombies with hand gestures through Leap Motion controller.(C#, Unity)
  • Created hand gesture recognition modules for Leap Motion controller.
  • Recognized for being innovative and achieve grade of A.
Nov 2013 - Dec 2013

Star Fox 16 - School Project

Lead Developer 
  • A 3D Flight Shooter game developed in team of three. (C++, OpenGL)
  • Coded flight physics and special effects of explosion.
  • Achieved grade of A.
Mar 2013 - Apr 2013

BattleShip - School Project

Lead Developer