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Summary

Software development engineer focused on innovation and new technologies acquisition. A big fan of Game Engines (Unreal Engine 4, Unity 5, XNA Game Studio) and Mobile platforms (Android). Always trying to do something more than needed to reach the ultimate goal - the "Wow!" effect. Being experienced in both Windows and Linux platforms is very flexible with picking technologies to solve challenges. These sentences are supported with 6 years long career in R&D industry.

 Programming Languages
C++, C#, JAVA, SQL, JavaScript

Experience

2010Present

Senior Developer and Computer System Analyst

Poznan supercomputing and networking center

Responsibilities:

  • Independent and collaborative implementation of R&D projects.,
  • Conducting classes for IT students on Poznan University of Technology,
  • Writing project proposals,
  • Recognition of new technologies,
  • Creating documentation,
  • Inventing new uses for new technologies and their implementation,
  • Teaching students.

Work areas:

  • Gameification,
  • Smart Home/Environment/City,
  • Internet of Things,
  • Augmented Reality,
  • Human-Computer Interface,
  • Telemedicine,
  • Media Streaming,
  • Network Services.

Education

20062009

BACHELOR OF SCIENCE IN COMPUTER ENGINEERING: Information Technology

POZNAN UNIVERSITY OF TECHNOLOGY

Studies concluded with Bachelor of Science Thesis:

Delayed packet reordering in wireless networks.

20092011

Master of Science in Computer Engineering: COMPUTER NETWORKS AND PARALLEL COMPUTING

POZNAN UNIVERSITY OF TECHNOLOGY

Studies concluded with Master of Science Thesis:

Evaluation of the quality of static gesture recognition using Microsoft Kinect

06.201406.2014

Scrum developer – using advanced Design Patterns

3 day long course on using Design Patterns

03.201503.2015

FIWARE Workshop Madrid

FIWARE
A week long course on FIWARE platform utilization.

Portfolio

All Contact Lost

Tags: Unreal Engine 4, Blueprint + C++, Multiplayer, Gameification

Article about early alpha: link

Utilized technologies: Unreal Engine 4

A multiplayer FPS game about colonizers from earth settling their base on the moon. It turns out that moon is not life less - it is inhibited with bug-like Acari only waiting to taste the flesh of earthlings. Game is currently in alpha stage, getting beta released in Fall 2017. 

Mosaic

Tags: Kinect v2, NAO robot, Unreal Engine 4, Videomapping, Gameification

Video: https://www.youtube.com/watch?v=bpT_npXrUss

Article about utilized technologies: link

Unreal Engine 4 and Grand VJ XT based exhibition game for children created for Night of the Scientist 2016 event in Poznan, Poland. Presents a novel approach of combining several new technologies in a approachable fashion. These technologies include: video mapping, game engine, gesture interface (Microsoft Kinect 2), robot companion (NAO robot).

KinectFit

Tags: Kinect v1, XNA Game Studio, Telerehabilitation, Gameification

XNA Engine based application for supporting elementary school children remedial classes. Game extensively uses Microsoft Kinect v1 for registering correctness of performed excercises and 3D graphics for immertial feedback.

3D2Sound

Tags: Kinect v2, augmenting sences, C#

Presentation (pl): link

A Proof Of Concept of application for helping blind people orienting in the environment. User learns to perceive 3D world with sound generated for him - a combination of 2 sounds and varying freaquency. Thanks to Microsoft Kinect v2 system targets closest object in front of the user and informs him with generated sound. 

 

ImmersiaTV

Tags: Unity 5

Website: http://www.immersiatv.eu/

Description:

Preparing MVC architecture for GStreamer based VideoPlayer in Unity 5.

SmartZoo

Tags: Android, Streaming, Smart City

Website: http://smartzoo.eu/

Description:

"Smart" guide for tourists in Poznań New Zoo. It's features are: autgmented reality, video streaming, map navigation, POI notifications, and more.

 

Interventions

Tags: Android, Smart City

Website: https://play.google.com/store/apps/details?id=pl.psnc.egov.android.fixmycity&hl=pl

Description:

Application for reporting issues about the city to municipal services.

 

HomeNetEnergy

Tags: IoT, Smart City, Smart Environment, Virtualization

Website: https://www.iip.net.pl/

Part of presentation: link

Description:

IoT system for managing SmartHome environment using Future Internet Services. System consists of custom sensors and actuators, multiplatform (Windows. Linux) support, web based user interface, intelligent event processing and IPv6 support.

 

Educational Information System v 3.0 Proof Of Concept

Tags: Web development, SPA, JS + HTML5 + CSS

Website: https://sio.men.gov.pl/

Description:

Web based application for managing elementary school exams in Poland.

 

Night of Scientists Event

Tags: Kinect, XNA Game Studio, Unreal Engine 4, Pattern recognition, Proof of concept

Website: http://www.nocnaukowcow.pl/

Description:

Annual event for children for presenting new technologies and fascinating phenomenons. Every year I've presented specially crafted minigames including:

XNA based game for competition on reproducing excercises on the screen base on Microsoft Kinect;

Performing Dragon Ball moves recognized by MS Kinect;

Grappling using face emotions to score a goal on a virtual pitch;

Dancing with the robot - player needs to repeat the robot's dance to score points;

IoT demos that allow to manage devices state using Augmented Reality on Mobile phone.

EmotionTools

Tags: Emotion recognition

Description:

Application prepared for Overwolf contest. It purpose was to detect player emotions and stream it real time to his opponents. Seeing that opponents emotions during e.g. FPS FFA session could add another level of immersion to the Gameplay. Unfortunately using existing technologies resulted in too much overhead for processors to process AAA games and real time emotions recognition. 

Blog

https://zimadev.wordpress.com/