Software Development Engineer
- Poznan, Poland
- +48 889170450
- [email protected]
Software development engineer focused on innovation and new technologies acquisition. A big fan of Game Engines (Unreal Engine 4, Unity 5, XNA Game Studio) and Mobile platforms (Android). Always trying to do something more than needed to reach the ultimate goal - the "Wow!" effect. Being experienced in both Windows and Linux platforms is very flexible with picking technologies to solve challenges. These sentences are supported with 6 years long career in R&D industry.
Studies concluded with Bachelor of Science Thesis:
Delayed packet reordering in wireless networks.
Studies concluded with Master of Science Thesis:
Evaluation of the quality of static gesture recognition using Microsoft Kinect
3 day long course on using Design Patterns
All Contact Lost
Tags: Unreal Engine 4, Blueprint + C++, Multiplayer, Gameification
Article about early alpha: link
Utilized technologies: Unreal Engine 4
A multiplayer FPS game about colonizers from earth settling their base on the moon. It turns out that moon is not life less - it is inhibited with bug-like Acari only waiting to taste the flesh of earthlings. Game is currently in alpha stage, getting beta released in Fall 2017.
Tags: Kinect v2, NAO robot, Unreal Engine 4, Videomapping, Gameification
Article about utilized technologies: link
Unreal Engine 4 and Grand VJ XT based exhibition game for children created for Night of the Scientist 2016 event in Poznan, Poland. Presents a novel approach of combining several new technologies in a approachable fashion. These technologies include: video mapping, game engine, gesture interface (Microsoft Kinect 2), robot companion (NAO robot).
Tags: Kinect v1, XNA Game Studio, Telerehabilitation, Gameification
XNA Engine based application for supporting elementary school children remedial classes. Game extensively uses Microsoft Kinect v1 for registering correctness of performed excercises and 3D graphics for immertial feedback.
Tags: Kinect v2, augmenting sences, C#
Presentation (pl): link
A Proof Of Concept of application for helping blind people orienting in the environment. User learns to perceive 3D world with sound generated for him - a combination of 2 sounds and varying freaquency. Thanks to Microsoft Kinect v2 system targets closest object in front of the user and informs him with generated sound.
Tags: Unity 5
Preparing MVC architecture for GStreamer based VideoPlayer in Unity 5.
Tags: Android, Streaming, Smart City
"Smart" guide for tourists in Poznań New Zoo. It's features are: autgmented reality, video streaming, map navigation, POI notifications, and more.
Tags: Android, Smart City
Application for reporting issues about the city to municipal services.
Tags: IoT, Smart City, Smart Environment, Virtualization
Part of presentation: link
IoT system for managing SmartHome environment using Future Internet Services. System consists of custom sensors and actuators, multiplatform (Windows. Linux) support, web based user interface, intelligent event processing and IPv6 support.
Educational Information System v 3.0 Proof Of Concept
Tags: Web development, SPA, JS + HTML5 + CSS
Web based application for managing elementary school exams in Poland.
Night of Scientists Event
Tags: Kinect, XNA Game Studio, Unreal Engine 4, Pattern recognition, Proof of concept
Annual event for children for presenting new technologies and fascinating phenomenons. Every year I've presented specially crafted minigames including:
XNA based game for competition on reproducing excercises on the screen base on Microsoft Kinect;
Performing Dragon Ball moves recognized by MS Kinect;
Grappling using face emotions to score a goal on a virtual pitch;
Dancing with the robot - player needs to repeat the robot's dance to score points;
IoT demos that allow to manage devices state using Augmented Reality on Mobile phone.
Tags: Emotion recognition
Application prepared for Overwolf contest. It purpose was to detect player emotions and stream it real time to his opponents. Seeing that opponents emotions during e.g. FPS FFA session could add another level of immersion to the Gameplay. Unfortunately using existing technologies resulted in too much overhead for processors to process AAA games and real time emotions recognition.