RealNetworks Inc., Seattle
Designed and developed a streamlined and efficient installation process for RealPlayer for Windows.
Owned the stub installer product and responsible for tracking overall metrics for the product.
Developed and integrated MainConcept hardware accelerated codec SDK into RealConverter.
Designed and developed automation hooks in RealPlayer. This allowed QA to develop automated testing processes which led to a quicker identification of UI issues.
Designed and developed Cleaner, an integrated utility which used audio fingerprinting to identify music tracks.
Improved and extended shell extension implementation so that it could perform as the primary UI for viewing the users media library.
Continually supported maintenance of legacy codebases, as well as developed sustainable code for new codebases.
Quickly dealt with security vulnerabilities and addressed user issues, leading to a greatly improved overall user experience.