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Books, namely epic sagas:

Wheel of Time; Sword of Truth, Sword of Shannara, Dragonriders of Pern, etc. 

Video Games:

Old style Rpgs:

Final Fantasy, Chrono Trigger, Dragon Warrior Monsters, Pokemon, etc.

New style Rpgs:

Kingdom Hearts, Golden Sun, Megaman Battle Network


Mario, Sonic, Megaman X

Wizards Rules - Sword of Truth by Terry Goodkind

Wizards First Rule - 

 People are stupid, they will believe something because they want it to be true; or because they're afraid it might be true. 

Wizards Second Rule - 

 The greatest harm can result from the best intentions. 

Wizards Third Rule - 

 Passion rules reason, for better or for worse. 

Wizards Forth Rule - 

 There is magic in sincere forgiveness; in the forgiveness you give, but more so in the forgiveness you receive. 

Wizards Fifth Rule - 

 Mind what people do, not only what they say, for deeds will betray a lie. 

Wizards Sixth Rule - 

 The only sovereign you can allow to rule you is reason. 

Wizards Seventh Rule - 

 Life is the future, not the past. 

Wizards Eighth Rule - 

 Deserve Victory. 

Wizards Ninth Rule - 

 A contradiction can not exist in reality. Not in part, nor in whole. 

Wizards Tenth Rule - 

 Willfully turning aside from the truth is treason to one's self. 


My goal is to create a video game series that makes gamers think. To not only make gamers think simply on how to beat the game. Instead my games will tempt gamers to ponder how to exploit the very game world, to manipulate the world's mechanics in-game simply by understanding how it works. 

I want to create a video game that breeds mad scientists. 

To this purpose I now intern at a small gaming company, Agentsheets


Alex Repenning

CU Boulder Professor

Founder of Agentsheets

Current Work

AgentCubes - Crystal Moon Keep

Game Ports for AgentCubes

Work experience

Apr 2010Present

Quality Checking Intern


My job is to break the Beta of the AgentCubes game engine, then piece the scope of the bug together. This includes finding each variant of a bug and writing a comprehensive bug report. To test the engine I have made many games, such as those to the right. Some of my creations became the AgentCubes Beta sample content. I have been interning here since the 2010 Alpha.

Agentsheets office phone: (303) 530-1773

Jul 2008Aug 2008

Web Designer

NOAA - Space Weather Prediction Center

I redesigned and reprogramed the National Oceanic and Atmospheric Administration - Space Weather Prediction Center's web template. When the entire web site was updated and the new web databases implemented the contract was finished.

You can see the implementation at:


Aug 2011Present

Bachelor of Innovation



Red Rocks CC

Graduated in Alpha Theta Kappa Honor Society with a 3.48 GPA out of 4.0


Sound Design
Apple Logic Pro, Apple GarageBand, Sony Acid Pro
MS Office
MS Word, Excel, PowerPoint, Outlook
Adobe CS
Photoshop CS4, Illustrator CS4, Indesign CS4, Dreamweaver CS4, Premere Pro, Acrobat 9
Game Engines
Garage Games Torque, Unity 3d, XNA, Adobe Flash CS, Agentsheets, AgentCubes
Programing / Languages
  Java (J2SDK v1.3, J2EE, XML, NetBeans, Java Applets, Java Script), Actionscript 3, C#, Visual Basic, .Net, MS Visual Studio, PHP, MySQL, HTML  
3D Modeling
Proficient in: Maxon Cinema 4d, Autodesk 3ds Max, Autodesk Maya, AgentCubes