Tim Henderson

Tim Henderson

Interest

Books, namely epic sagas:

Wheel of Time; Sword of Truth, Sword of Shannara, Dragonriders of Pern, etc. 

Video Games:

Old style Rpgs:

Final Fantasy, Chrono Trigger, Dragon Warrior Monsters, Pokemon, etc.

New style Rpgs:

Kingdom Hearts, Golden Sun, Megaman Battle Network

Platformers:

Mario, Sonic, Megaman X

Wizards Rules - Sword of Truth by Terry Goodkind

Wizards First Rule - 

 People are stupid, they will believe something because they want it to be true; or because they're afraid it might be true. 

Wizards Second Rule - 

 The greatest harm can result from the best intentions. 

Wizards Third Rule - 

 Passion rules reason, for better or for worse. 

Wizards Forth Rule - 

 There is magic in sincere forgiveness; in the forgiveness you give, but more so in the forgiveness you receive. 

Wizards Fifth Rule - 

 Mind what people do, not only what they say, for deeds will betray a lie. 

Wizards Sixth Rule - 

 The only sovereign you can allow to rule you is reason. 

Wizards Seventh Rule - 

 Life is the future, not the past. 

Wizards Eighth Rule - 

 Deserve Victory. 

Wizards Ninth Rule - 

 A contradiction can not exist in reality. Not in part, nor in whole. 

Wizards Tenth Rule - 

 Willfully turning aside from the truth is treason to one's self. 

Objective

My goal is to create a video game series that makes gamers think. To not only make gamers think simply on how to beat the game. Instead my games will tempt gamers to ponder how to exploit the very game world, to manipulate the world's mechanics in-game simply by understanding how it works. 

I want to create a video game that breeds mad scientists. 

To this purpose I now intern at a small gaming company, Agentsheets

Work History

Work History
Apr 2010 - Present

Quality Checking Intern

Agentsheets

My job is to break the Beta of the AgentCubes game engine, then piece the scope of the bug together. This includes finding each variant of a bug and writing a comprehensive bug report. To test the engine I have made many games, such as those to the right. Some of my creations became the AgentCubes Beta sample content. I have been interning here since the 2010 Alpha.

Agentsheets office phone: (303) 530-1773

Jul 2008 - Aug 2008

Web Designer

NOAA - Space Weather Prediction Center

I redesigned and reprogramed the National Oceanic and Atmospheric Administration - Space Weather Prediction Center's web template. When the entire web site was updated and the new web databases implemented the contract was finished.

You can see the implementation at: http://www.swpc.noaa.gov/

Education

Education
Aug 2011 - Present

Bachelor of Innovation

UCCS
2007 - 2010

AAS

Red Rocks CC

Graduated in Alpha Theta Kappa Honor Society with a 3.48 GPA out of 4.0

Skills

Skills

Sound Design

Apple Logic Pro, Apple GarageBand, Sony Acid Pro

MS Office

MS Word, Excel, PowerPoint, Outlook

Adobe CS

Photoshop CS4, Illustrator CS4, Indesign CS4, Dreamweaver CS4, Premere Pro, Acrobat 9

Game Engines

Garage Games Torque, Unity 3d, XNA, Adobe Flash CS, Agentsheets, AgentCubes

Programing / Languages

  Java (J2SDK v1.3, J2EE, XML, NetBeans, Java Applets, Java Script), Actionscript 3, C#, Visual Basic, .Net, MS Visual Studio, PHP, MySQL, HTML  

3D Modeling

Proficient in: Maxon Cinema 4d, Autodesk 3ds Max, Autodesk Maya, AgentCubes