Summary

Technical Artist Specializing in Shader Authoring with 3+ Years of Games Industry Experience

2 Published Titles on XBOX 360, PS3 and Wii

SHOWREEL

  • Specialize in development of graphics pipeline (shaders, visual effects, materials, lighting and post processing)
  • Working closely with Art Director, Art Leads and Code to manage graphics pipeline integration.
  • Development with In-House engine as well as UNITY 3D and some work with the Unreal Engine.
  • Analysis/Debug and help to maintain GPU and CPU costs within the rendering pipelines.
  • Specialize in development of shaders for Next Gen (HLSL) and Wii (TEV).
  • Creation and implementation of models, textures and materials.

Technical Skills Summary

3D

3D Studio Max  - Intermediate

Maya - Developing/Intermediate

2D

Adobe Photoshop  - Advanced

Adobe Illustrator  - Intermediate

 Flash  - Intermediate

Programming

HLSL Language  -  Advanced

Maxscript  -  Developing/Intermediate

LUA  -  Developing

ActionScript  -  Developing

Work History

Work History
Feb 2012 - Present

Assistant Manager

Game
Nov 2010 - Oct 2011

Happy Feet 2

KMM Games

Technical Artist (Shader Artist)

Published by Warner Brothers Interactive Entertainment

(Xbox360, Playstation 3, Nintendo Wii)

Duties:

  • Assisted in development of rendering pipeline, Shaders, Visual Effects, Materials, Lighting and Post Processing)
  • Shader Authoring for Next Gen (HLSL) and Wii (TEV).
  • Working closely with Art Director, Art Leads and Graphic Engineer to manage graphics pipeline integration.
  • Development with In-House engine as well as UNITY 3D.
  • Analysis and help to maintain GPU and CPU costs within the rendering pipelines.
  • Creation and implementation of textures and materials.
Sep 2008 - Oct 2010

Legend of the Guardians: The Owls of Ga'hoole

Krome Studios

Junior Technical Artist to Technical Artist (Shader Artist)

Published by Warner Brothers Interactive Entertainment

(Xbox 360, Playstation 3, Wii)

Duties:

  • Assisted in development of Shaders, Visual Effects, Materials, Lighting and Post Processing.
  • Shader Authoring for mainly Wii (TEV) and assisting with Next Gen (HLSL).
  • Assisted with Art Direction for Wii Platform.
  • Working closely with Lead Technical Artist and Art Director to assist with managing graphics pipeline integration.
  • Analysis and help to maintain GPU and CPU costs within the rendering pipelines.
  • Creation and implementation of models, textures and materials.
2009

Unreleased Title

Technical Artist (Shader Artist)

Published by Lucas Art Games

(Wii)

Duties:

  • Assisted in development of Shaders, Visual Effects, Materials, Lighting and Post Processing.
  • Shader Authoring for mainly Wii (TEV) and assisting with Next Gen (HLSL).
  • Working closely with Art Director to assist with managing graphics pipeline integration.
  • Analysis and help to maintain GPU and CPU costs within the rendering pipelines.
  • Creation and implementation of models, textures and materials.

Education

Education
Sep 2005 - Dec 2008

Bachelor of Interactive Entertainment (Art/Animation)

QANTM College