Technical Artist Specializing in Shader Authoring with 3+ Years of Games Industry Experience
2 Published Titles on XBOX 360, PS3 and Wii
- Specialize in development of graphics pipeline (shaders, visual effects, materials, lighting and post processing)
- Working closely with Art Director, Art Leads and Code to manage graphics pipeline integration.
- Development with In-House engine as well as UNITY 3D and some work with the Unreal Engine.
- Analysis/Debug and help to maintain GPU and CPU costs within the rendering pipelines.
- Specialize in development of shaders for Next Gen (HLSL) and Wii (TEV).
- Creation and implementation of models, textures and materials.
Technical Skills Summary
3D Studio Max - Intermediate
Maya - Developing/Intermediate
Adobe Photoshop - Advanced
Adobe Illustrator - Intermediate
Flash - Intermediate
HLSL Language - Advanced
Maxscript - Developing/Intermediate
LUA - Developing
ActionScript - Developing