Director of Engineering
Began as Mobile Technology Lead and was promoted to Director of Engineering in September 2014. Reports to the SVP of Engineering at Nickelodeon/Viacom.
Formed the mobile games, online games and interactive video engineering teams to support multiple initiatives across the Nick and NickJr brands.
Set the technology strategy for the Nickelodeon Gaming Group, making decisions about how games are built and maintained.
Released over 40 premium mobiles games for Nick and NickJr on iOS & Android as well as hundreds of web games on Nick.com, Nickjr.com and Nick apps.
Leading R&D effort which involves discovering and evaluating new platforms, hardware, operating systems and technologies.
Built the architecture for multiple systems including a large Amazon AWS backend for a popular Nickelodeon mobile game, an internal automated build systems for games and an automated network traffic analyzer for apps and games.
Helped with the architecture and implementation of different systems & processes including over-the-air updates, accurate in-game reporting, game performance improvements, animation and visual fidelity.
Built an un-announced in-house product for creating and publishing interactive video content. The initiative started as a side project in early 2014 and entered full production a year after. It involves building multiple proprietary systems including a visual authoring tool, native iOS and Android players and a video encoding/distribution system. The project is being developed in close collaboration with multiple creative teams and show creators across the company and is expected to be released in 2017.
Working on an unannounced mobile music game that involves building a custom in-house interactive music engine.
Developed an in-house technology for an unannounced VR project that is currently being evaluated for patent filing.