• Salt Lake City UT
Sean Forsgren

Sean Forsgren

Product Manager


Develops and implements strategies for the production of mobile apps and technology systems that promote a company’s brand, generate revenue and expand its consumer base while supporting the business strategies.

Identifies and sources clients, generates leads, and manages diverse teams at pre-IPO/startup, private and public companies.

Utilizes video, gaming, and pre-and post- production experience to partner with clients, licensor and licensees to develop products that exceed expectations.

Manages resources, creative development and timeline to ensure high ROI.

Leverages military and public sector leadership experience to create long-term relationships and partnerships with customers.


Work History

Work History

Senior Product Manager

Aug 2015 - Present
  • Improve existing products based on analysis, market conditions, and company strategies.
  • Recommend new opportunities based on market analysis, industry trends and customer inputs
  • Turn high-level project objectives into a comprehensive set of requirements by leading intensive, multi-discipline, and collaboration sessions.
  • Develop & document requirements, specifications and use cases for new product features
  • Balance internal & external demands with available resources by prioritizing requirements, scoping features & setting expectations
  • Drive product usability & acceptance testing with UX Research Team
  • Translate technology features into business benefits and help marketing relate current and future attributes into customer value
  • Evaluate potential products to determine priorities based on ROI.
  • Analyze the successes and failures of products and learn and iterate if necessary. ​

Product Manager

Apr 2014 - May 2015
  • Manage and lead creation of reddit’s latest platform
  • Identify and develop both community and third party partnerships to drive content and opportunity for new platform
  • Lead a cross-functional team of designers, artists, developers, and marketers
  • Monitor and adjust timelines and deliverables to drive product towards launch
  • Develop and implement lean process with a stated paradigm that “our process is only as good as its outcomes”
  • Work with communities to assess platform needs, lead feature development and feedback loop to grow user base and monthly active users
  • Produce tutorial media to assist moderators in better serving their communities and reduce staff overhead via proactive education regarding policies and best practices.

Associate Producer

Aug 2013 - Mar 2014
Electronic Arts
  • Managed design and implementation of $1.6M - $6M products for a $4B public, global gaming company.
  • Worked with Product Development team to create mobile games.
  • Created and monitored schedules for the creative development of a fast-growing games.
  • Identified resources and project assignments for in-house and external developers, designers, and artists.
  • Monitored deadlines for each stage of all projects: brainstorming, kickoff, prototyping, and builds from alpha to live product.
  • Used web-based software tools to update app status/production reports, schedules, and tracking software on a title-by-title basis.

Key projects: TETRiS and TETRiS Blitz

  • Established design and implemented strategy that focused on popular saga mode, while considering player expectations and licensing constraints
  • Collaborating with internal and distributed teams in design, development, and project management • Embracing best practices in free-to-play model and micro-transactions

Technology Product Manager

May 2012 - Jul 2013
  • Managed and led a team of 22 people to create and design iOS platform product requirements for 3Dfit technology and applications
  • Developed, presented, and received approval for solutions directly from senior leadership, including CEO
  • Developed and implemented production strategy by collaborating with design, content, technology, social, legal, marketing, and 3rd party partner teams
  • Managed R&D for product innovation for mobile platforms and 3d asset production
  • Ensured the timely delivery of projects which met and exceeded established feature, usability, content, and quality requirements
  • Key Projects: 3Dfit Technology

Facilitated Outcomes:

  • Identification of optimal methods for facial detection and scaling
  • Definition of which processes occurred client-side versus server-side
  • Determination of how to transport and manage data flow between client and server
  • Creation of the best method for rendering glasses on a face by designing and implementing a strategy with our partners and out-sourced experts in computer vision, augmented reality, and 3D art.

Glasses.com apps Created a first-class augmented reality shopping experience by –

  • Developed the vision, branding, and business linkage for all future apps (none existed previously) to handle 3D rendering on mobile devices
  • Developed positive on-boarding experience • Securely integrating customer information with ecommerce backend
  • Ensured legal protection and HIPAA compliance



Master of Fine Arts (M.F.A.)

2010 - 2012
University of Utah
Studied film, new media, game design, game production, and game scholarship.

Bachelor of Arts

2007 - 2012
University of Utah
Studied film, new media, game design, game production, and game scholarship

Associates of Science

2005 - 2007
Salt Lake Community College
General studies


  • Agile Project Management
  • Team Leadership
  • Excellent Verbal and Written Communication
  • Process Management
  • Data Analysis
  • Task Prioritization
  • Project Planning
  • Distributed Team Management
  • Business and Partnership Development
  • Social Media Management
  • JIRA
  • Adobe Creative Suite
  • Basic HTML
  • Basic CSS