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Summary

During my time working, I learned to develop solutions to basic problems in my projects work and study, I have good knowledge about the process of rigging in characters, also I have in mind the topology for animation and process UV Map. I am very applied when developing a project and make sure end with good results.

I like to make integration of tools like ZBrush and Maya for modeling and texturing process, Rigging and topology. I made use of tools: Nuke to use special effects, tracking and composition for use SynthEyes Tracking, Realflow simulation of fluids and viscous fluids, I have also done work sketch and digital painting in Photoshop.

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Work experience

Jan 2014Sep 2015

Animator 3D, Character Modeling

VFX Mizu

Character Modeling

Character Animator - Rigger

Education

Feb 2013Oct 2013

VFX Mizu

DIgital Animation

Skills

Autodesk Maya (Animation, Rigging, Modeling)
Autodesk 3DS Max (Animation, Rigging, Modeling)
Zbrush (Modeling)
SynthEyes (Tracking)
Nuke (Tracking, Composition, Effects)
Adobe Photoshop (Digital Painting, Texturing)
Realflow (Liquid Simulation)

Languages

Spanish - English

My English: Basic - Intermediate