During my time working, I learned to develop solutions to basic problems in my projects work and study, I have good knowledge about the process of rigging in characters, also I have in mind the topology for animation and process UV Map. I am very applied when developing a project and make sure end with good results.

I like to make integration of tools like ZBrush and Maya for modeling and texturing process, Rigging and topology. I made use of tools: Nuke to use special effects, tracking and composition for use SynthEyes Tracking, Realflow simulation of fluids and viscous fluids, I have also done work sketch and digital painting in Photoshop.


Work experience

Work experience

Animator 3D, Character Modeling

Jan 2014 - Sep 2015
VFX Mizu

Character Modeling

Character Animator - Rigger



Feb 2013 - Oct 2013
VFX Mizu

DIgital Animation



Autodesk Maya (Animation, Rigging, Modeling)

Autodesk 3DS Max (Animation, Rigging, Modeling)

Zbrush (Modeling)

SynthEyes (Tracking)

Nuke (Tracking, Composition, Effects)

Adobe Photoshop (Digital Painting, Texturing)

Realflow (Liquid Simulation)


Spanish - English

My English: Basic - Intermediate