B.S Applied and Computational Mathematics (2009)
San Jose State University


Work experience

Work experience
Jan 2014 - Present

A.I/Gameplay Programmer (Unity3D)

Synosure Games Studio

​ ​  - Working on features such as player controller, camera, A.I, gameplay,... 
   - Implementing systems, gameplay features to support design requests
   - Optimizing game performances

Jan 2014 - Present

Gameplay Programmer (Unity3D)

IPFranchise Games

​  - Identifying and fixing gameplay bugs, UI glitches
  - Integrating plugins to Unity3D (GooglePlayGames, Cashplay, Everyplay, ...)

Apr 2014 - Present

Indie  Mobile Game Developer (Unity3D)

QS Games Studio

   - Designing/Programming mobile games using Unity3D, C#, Maya.
   - Implementing Google Ad Service(AdMob) into games
   - Creating, managing marketing campaign on Facebook, Google Adwords to distribute the games.

Technical Skills




Game Engine, SDK:

Unity3D, MonoDevelop, Android SDK, Maya, Microsoft Office,  Photoshop

Physics Programming:

NavMesh, Rigidbody, Collider system in Unity3D

Gameplay Programming:

Familiarity with scripting in Unity3D, creating gameplay, game logic with Keyboard +Mouse Input  and mobile devices input including player controllers, A.I, spawning system, collision detection, ...


Familiarity with integrating plugins (Admob, Google Play Services,...) into mobile games, making builds and publishing.

The End