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Summary

Multidisciplinary Artist with experience in film, animation and video games industry.

Experience

2016/02Present

Model, Texture & Look Development Artist

Industrial Light & Magic

Responsible for creating the textures, colors, shading and organic surface qualities needed in the completion of CG creatures and hard-surface models used in VFX production.

Responsible for creating hard surface and organic models.

Projects:

• Star Wars: Episode IX
• Bumblebee: The Movie
• Aquaman
• Star Wars: Episode VIII – The Last Jedi
• Ready Player One
• Mother!
• Transformers: The Last Knight
• Kong: Skull Island
• The Great Wall
• Teenage Mutant Ninja Turtles 2: Out of the Shadows

2017/07Present

Concept Artist

Industrial Light & Magic

Responsible for creation of dynamic artwork that illustrates various stories and scripts according to specifications outlined by Director/Key Creatives of a show. Delivering work in both 2D and 3D.

2017/072018/12

3D Artist - VR Assets (Freelance)

Labrodex

Responsible for modeling and texturing real-time assets for the studio's VR shooter game "Scraper: First Strike", published on Steam and PS4.

2017/072017/09

Character Artist (Freelance)

Infinity Vector

Responsible for modeling and texturing real-time character assets for the studio's racing game, "Assoluto Racing".

2017/012017/04

Character Artist (Freelance)

Polybition Studios

Responsible for concept art, modeling, texturing, rigging and animation of real-time character assets for the studio's upcoming mobile game, "Rcade".

2016/032017/06

Game Artist (Freelance)

Gamepax

Responsible for concept art, modeling and texturing of real-time character and environment assets for the studio's upcoming mobile RTS game, "Nova Craft".

2015/082016/02

VFX Assets & Environment Apprentice

Lucasfilm

As an apprentice, I get the opportunity to learn from the best artists and prepped for production in one of the top VFX houses in the world.

• 3D hard surface modeling
• 3D organic modeling
• Texturing and Look development
• Blend shapes and Model correctives
• Digital double creation
• Environmental assets and CG props creation

2014/072015/08

CG Artist, Character

Koei Tecmo

As a Character artist, I am involved in the Characters and Weapons/Props assets creation for AAA titles on various gaming platforms. I am responsible in the full creation process of Modeling, Texturing and Skinning. Experienced in wide range of texturing styles, such as next-gen PBR and stylized hand painted style. I'm also occasionally involved in concept design works for upcoming game projects.

Projects:

• Berserk and the Band of the Hawk
• Dragon Quest Heroes
• Dissidia Final Fantasy Arcade
• Dead or Alive 5 Last Round
• Dynasty Warrior Empires 8
• Shin Sangokumusou Online Z
• Atelier Escha & Logy
• Tokimeki Restaurant

2014/042014/06

Illustrator (Freelance)

Artistic Justice Games

• Creates a series of illustrations for "Fairytale Games: The Battle Royale"

2014/012014/06

Illustrator (Freelance)

Khepera Publishing

• Creates a series of landscape illustrations " Atlantis-The Second Age"

2014/022014/03

3D Artist (Freelance)

DRAWIZ

• Provides 3D character model for undisclosed studio project

2014/012014/03

Concept Artist (Freelance)

Behold Studios

• Provides environment concepts for undisclosed studio project

2012/102014/06

Game Artist (Freelance)

Pixelblowup

• Creates various 2D Game assets for" Tribulations" and other undisclosed studio projects

• Provides seamless 2D environment assets for the games Provide UI design.

Education