Summary

Technically minded Character Modeller and Environment Artist specialising in ZBrush, DirectX 11, UDK’s Kismet and Material Editor as well as terrain creation and erosion in both Vue and World Machine.

My aim is to create believable and memorable characters for the next generation of gaming and breathtaking scenery to bring it to life.

A hard working and focused individual I come from both an artistic and technical background which helps me to have a unique perspective when faced with problems.

Work History

Work History
Oct 2010 - Present

Lead Environment Artist

Foam Digital

Volunteer project to create a fully animated feature film, Stina and the Wolf. Realistic environmentdesign using ZBrush, Vue xStream, World Machine and XSI including material creation, realisticerosion, ecosystem creation and scattering. Team and project management inside Shotgun.

Sep 2011 - Present

Service Delivery Advisor

University of Portsmouth

Providing 1st and 2nd level IT support for students, including Microsoft Office and Adobe CreativeSuite.

Education

Education
Sep 2010 - Present

Bachelor of Science (Hons)

University of Portsmouth
Sep 2008 - Jul 2010

A Level and GCSE

Barton Peveril College

Skills

Skills

Arnold Engine

C++

CgFX

World Machine

Maxscript

Vue

XSI

UDK

3DS Max

ZBrush

Adobe Photoshop