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Summary

I am a well-rounded product manager with a background in usability research, UX, programming and UI design. I've been involved in every aspect of making quality software; from concept to sketching, design, usability testing, development, automated testing and deployment. My passion is orchestrating dialogues between a human being and any product.

Work History

2016Now

Product Manager & UX Designer

Vortexa
  • Responsible for condensing product vision, stakeholder feedback, business goals and other information into concrete requirements for an energy analytics platform.
  • Also responsible for designing the interface for said analytics platform, including user research, interviews, sketching, wireframing, prototyping and usability testing.
20152016

Interaction designer - Innovation lab

Meniga 
  • Interaction designer and product manager in Meniga's innovation lab, defining future fintech products within a 12-18 month scope.
  • Responsibilities included gathering requirements, interviewing stakeholders, organizing information, sketching, wireframing, prototyping and developing proofs of concept.
20132015

Product manager - Mobile app 

  • Product manager, lead developer and lead UI designer for the company's flagship mobile product, launched in March 2014.
  • In the first year, the Já.is app (http://app.ja.is) reached 90,000 downloads (that's ~28% of Iceland's population). Its 10,000 daily users have made 600,000 phone calls using the app.
20122013

Scrum product owner - Banking B2B service 

Arion Bank
  • Served as an intermediary between clients, business stakeholders and development teams for Arion bank's core B2B products.
20102012

Research Assistant - Virtual Reality

Simon Fraser University
  • Designed, implemented, conducted and reported research on virtual environments in collaboration with Dr. Bernhard Riecke and colleagues at SIAT's iSpace Virtual Reality lab.
20102012

Teaching assistant - Interaction design

Simon Fraser University
  • Assisted in designing and teaching courses at SFU's School of Interactive Arts & Technology. Courses include an introductory graduate programming course and a third-year undergraduate course on interaction design.
20082010

Software Developer - Air traffic control

Isavia
  • Designed and implemented interface improvements to safety-critical air traffic control systems used to direct over 300 commercial flights daily. Junior developer in a four-person team.