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Ryan Gunn

UX Architect and Design Professional

Work experience

June 2018Present

Senior UX Designer

Sling Television

My primary responsibility is delivery of UX schematics, including wireframes, logic, and functional flows, interactive prototypes (for proof of concept and usability testing). I am also the key driver of the definition and implementation of processes for disseminating UX specifications to a wider organization comprised of several dozen engineering teams.  

Nov 2017June 2018

UX Manager

Navitaire (Contract via Apex Systems)

As a UX Manager for Navitaire, I was responsible for delivering custom variations of a base mobile and web application platform for customer implementations. UX artifacts include, but are not limited to (low, medium, and high fidelity) wire frames, flow diagrams, requirement maps, graphical UX comps, and prototypes of varying fidelity.

Software: Adobe Creative Suite, Sketch, Visio, Word, Excel, PowerPoint, Invision, Proto.io

Jul 2017Nov 2017

Senior UX Designer

Sling Television

As a Senior UX Designer, I am responsible for translating business, technical, and user requirements into wireframes, flows, prototypes, and comps.  This material is eventually used in UX specification documentation from where it is engineered into usable and delightful user interfaces for consumption of live and on-demand video content.

Jan 2016Dec 2016

Curriculum Developer - Digital and Interactive Design

Codeteachers

Codeteachers is an afterschool coding and technology program offered in Orange County, FL.  During my time with the organization, I was responsible for curriculum design and development for the digital and design track.  Although still affiliated with the program, I ceased my day-to-day role in December, 2016.

Apr 2014Jul 2016

Senior UX Architect

NCR Corporation

As the Senior UX Architect for the NCR Customer Experience Design team, I was responsible for oversight of UX design deliverables across all lines of business supported by the Customer Experience Design organization.  This included retail, hospitality, and financial divisions of NCR.

I also created and managed the UX Architecture team - focusing primarily on development of UX best practices and the mentoring of Junior UX design team members.

Jul 2012Apr 2014

UX Architect

NCR Corporation

As a UX Architect on the NCR Silver product team, I am responsible for producing information architecture and interaction diagrams, wire frames, comps, and production redlines for Inventory Management, Point of Sale, Analytics, and Email Marketing web and mobile applications for the NCR Silver platform.  The position requires me to work closely with product owners, project managers, and fellow designers to ensure that business, technical, and user experience design requirements are fulfilled in all final feature designs.

Responsibilities

  • Project requirement and scope definition through collaboration with Product Owners, Business Analysts, Marketing, and Engineering teams
  • End-to-end platform experience architecture
  • Presentation of design proposals to stakeholders and executives
  • Tactical engagement with creative, technical, and business/marketing teams
  • Detailed design documentation authoring and delivery (Information Architecture, wire frame, schematic, and design specification)

Skills

Design Project Management, Information Architecture, Interaction Design, Graphic Design

SoftwarePhotoshop, Illustrator, Omnigraffle, Word, Excel, PowerPoint, TFS, Confluence, App Cooker/App Taster

Feb 2012Jul 2012

Senior UX Designer

Amazon.com

As a Senior UX Designer on the Digital Products team, I was responsible for producing information architecture diagrams, interaction diagrams, and wireframes for a variety of digital products.  The position required me to work closely with product owners, technical project managers, and fellow UX designers and creatives to ensure that business, technical, and user experience design requirements are fulfilled in all final feature designs.

Responsibilities

  • Project requirement and scope definition through collaboration with Business, Technical, User Research, and Creative teams
  • End-to-end user journey/concept development
  • Presentation of design proposals to stakeholders and executives
  • Tactical engagement with creative, technical, and business resource teams
  • Detailed design documentation authoring and delivery (Information Architecture, wire frame, schematic, and design specification)

Skills

Design Project Management, Information Architecture, Interaction Design

SoftwarePhotoshop, Illustrator, Omnigraffle, Word, Excel, PowerPoint, JIRA, Confluence

Jul 2011Feb 2012

Senior UX Designer

DraftFCB

As a Senior UX Designer for DraftFCB's Seattle office, I was primarily responsible for designing end to end user experiences for several enterprise - scale web applications.

Responsibilities

  • Project requirement and scope definition through collaboration with Business, Technical, User Research, and Creative teams
  • End-to-end user journey/concept development
  • Presentation of design proposals to stakeholders and executives
  • Design process management (scheduling, resourcing, etc...)
  • Vendor and partner management
  • Tactical engagement with creative, technical, and business resource teams
  • Detailed design documentation authoring and delivery (Information Architecture, wire frame, schematic, and design specification)
  • Prototype and proof of concept design and development
  • Usability test planning and design
  • Development and evangelism of the UX Best Practices

Skills

Project/Program Management, Information Architecture, Interaction Design, Graphic Design, Storyboarding

SoftwarePhotoshop, Illustrator, Visio, Word, Excel, PowerPoint, TFS, SharePoint

Sep 2008Jan 2011

Design Program Manager, Xbox Design Studio

Microsoft

Full-Time Employee

Microsoft’s Entertainment Experience Group was assembled in 2003 for the purpose of defining and deploying a consistent and delightful end to end user experiences for the software/hardware products produced by Interactive Entertainment Business. Xbox 360 and Xbox LIVE were the initial products produced by EXG.

As a Design Program Manager for EXG, I was primarily responsible for directly supervising and managing the design process of end to end user experiences for several Xbox 360 features, including Facebook, Xbox 360 retail Kiosk program, and KINECT ID (facial recognition-based sign-in for Xbox 360).

Responsibilities

  • Project requirement and scope definition through collaboration with Business, Technical, User Research, and Creative teams
  • Mediation and facilitation of brainstorming and creative exploration sessions
  • End-to-end user journey/concept development
  • Presentation of design proposals to stakeholders and executives
  • Design process management (scheduling, resourcing, etc...)
  • Vendor and partner management
  • Tactical engagement with creative, technical, and business resource teams
  • Detailed design documentation authoring and delivery (Information Architecture, wire frame, schematic, and design specification)
  • Prototype and proof of concept design and development
  • Usability test planning and design
  • Development and evangelism of the Entertainment and Devices organization holistic design methodology

Skills

Project/Program Management, Information Architecture, Interaction Design, Graphic Design, Storyboarding

SoftwarePhotoshop, Illustrator, Flash, Visio, Word, Excel, PowerPoint, Product Studio, SharePoint

Nov 2007Aug 2008

Chief Designer

DeepRockDrive

Full-Time Employee

DeepRockDrive was a revolutionary new music experience that blended the excitement of live performances with the power of the Internet to allow fans and artists to interact in ways they never dreamed of. Through simple tools, fans helped create setlists of songs, could direct their own version of the show with an assortment of camera angles and feeds -  in real time - during live performances.  Feedback from the internet-audience is bombarded onto the stage via dozens of high definition monitors.  It was a truly unique, unpredictable interactive experience for fans and artists alike.

As Chief Interaction, Graphic, and Experience designer for DeepRockDrive.com, I was primarily responsible for end-to-end design of the core DRD experience. I was heavily involved in decisions related to the marketing, planning, and development of the platform, and worked closely with Production, Technical, and Business teams to plan, produce, and execute on agreed-upon designs.

Responsibilities

  • Project requirement and scope definition through collaboration with Business, Technical, and Experience teams
  • Presentation of design proposals to stakeholders, and executives
  • Design process management (scheduling, resourcing, etc...)
  • Tactical engagement with creative and technical resources
  • Detailed design documentation authoring and delivery (Information Architecture, wire frame, schematic, and design specification)
  • Graphic design/production, and website production via PHP, XHTML, CSS 2.1
  • Vendor and partner management
  • Partner relations

Skills

Project Management, Information Architecture, Interaction Design, Graphic Design, HTML & CSS, Animation, Storyboarding

Software

Photoshop, Illustrator, Adobe After Effects, Flash, Microsoft Visio, XHTML, PHP, CSS 2.1

Sep 2004Jun 2007

UX Program Manager, Xbox Design Team

Microsoft

Full-Time Employee

Primarily responsible for feature design of the Digital Entertainment features of the Xbox 360 Game Console, including Music Library/Player, Picture Library/Viewer, Video Player, DVD and HD DVD Playback UIs.

Responsibilities

  • Project requirement and scope definition through collaboration with Business, Technical, User Research, and Experience teams
  • Presentation of design proposals to stakeholders, and executives
  • Design process management (scheduling, resourcing, etc...)
  • Tactical engagement with creative, technical, and business resource teams
  • Detailed design documentation authoring and delivery (Information Architecture, wire frame, schematic, and design specification)
  • Prototype and proof of concept design and development
  • Usability test planning and design

Skills

Project/Program Management, Information Architecture, Interaction Design, Graphic Design, Lingo and ActionScript scripting, Storyboarding

Software

Photoshop, Illustrator, Adobe/Macromedia Director, Flash, Visio

Oct 2002Sep 2004

Technical Production Artist, Xbox Usability Group

Microsoft

Contract Employee (via Volt Technical Services)

Responsibilities

  • General multimedia design of Xbox.com/Live
  • User Interface design various web-based features
  • Graphic design and production
  • Website content management
  • Prototype design and development

Skills

Graphic design, Lingo and ActionScript scripting, HTML

EnvironmentPhotoshop, Illustrator, Adobe/Macromedia Director, Flash, HTML

Nov 1999Jul 2001

Lead Designer

Ready Technologies

Full Time Employee

Responsibilities

  • Detailed design documentation authoring and delivery (Information Architecture, wire frame, schematic, and design specification)
  • Graphic design/production, and website production via PHP, ASP, XHTML, CSS 1.0
  • Vendor and partner management
  • Partner relations
  • Project Management

Skills

Project Management, Information Architecture, Interaction Design, Graphic Design, ActionScript scripting, JavaScript, Website Production

Environment

Photoshop, Illustrator, Flash,  Visio, JavaScript, PHP, ASP, HTML, CSS

Jul 1999Oct 1999

Instructor

Utah Career College

Full-Time Employee

Responsible for instruction of Adobe Photoshop, Adobe Illustrator, Macromedia Director, and HTML/Web Design.

Responsibilities

  • Curriculum development
  • Instruction of Adobe Photoshop (Basic – Advanced)
  • Instruction of Adobe Illustrator (Basic– Advanced)
  • Instruction of Basic Macromedia Director
  • Instruction of HTML/Web Design

Skills

Public speaking, Instruction, Graphic Design, Lingo scripting

Software

Photoshop, Illustrator, Macromedia Director, HTML

Education

Skills

Wireframe Development
Design Strategy
Graphic Design
Interaction Design
Program Management
Information Architecture (IA)

References

Objective

To gain full time employment that allows me to bring to bear my broad UX and Graphic design skill set to create innovative and delightful end-to-end user experiences, champion user centered design, and influence organizational design methodology.

Who is Ryan Gunn?

Ryan Gunn is an American User Experience design professional with a passion for elegant and delightful end-to-end user experiences.

Ryan lives in the Greater Salt Lake City Area with his spouse and children.

Software+

  • Omnigraffle Pro
  • App Cooker
  • App Taster
  • Adobe Photoshop
  • Adobe Illustrator
  • Adobe Flash
  • Microsoft Visio
  • Microsoft Word
  • Microsoft Excel
  • Microsoft PowerPoint
  • Microsoft Product Studio
  • Microsoft SharePoint
  • XHTML
  • PHP
  • CSS 2.1
  • UXPin
  • Proto.io
  • Flinto
  • Axure (Limited knowledge, but can ramp up quickly)

Portfolio

Available upon request.