“I worked directly with Rich on several projects while at Krome Studios and from the beginning you know the project is in safe hands. Despite the stresses that can happen around milestones, Rich is like the lighthouse in a storm, the guiding light that helps the team focus on reaching the milestones fully intact. He communicates fantastically with all departments and makes sure everyone is on the same page, addressing any hiccups along the way. Task management, knowledge of TRC requirements and communication are all strong points with Rich. Now mater how busy he is, he will always find the time to answer any questions or concerns. In the course of a project, occasionally audio can be forgotten for various reasons, but not with Rich on the team, every department is considered from the beginning making the project flow as smoothly as possible.
Rich's ability to micro manage to the smallest detail never ceased to amaze me, nor did his dedication to his role, and for those reasons I can't recommend him highly enough and would jump at the chance to work on a project with him again.”
Jamie Campbell, Sound Designer, Krome Studios
“Richard was a great mentor for me in my first production role. His experience and knowledge of producing video games is vast, including scheduling, tasking, localisation, project planning and publisher relations. When giving direction he is always informative and concise in what is required as well as willing to answer any questions regarding the work.
During the development of project it was great to work on a team with Richard as he instils confidence in the entire team. Even at the most chaotic of times he is grounded, thinking both clearly and logically on tackling the issues at hand. I look forward to seeing where Richard goes next and I, as well as many others, would be happy to work with him again.”
Timothy Dansie, Asset Co-Ordinator, Krome Studios
“I worked with Richard Foster on Blade Kitten. I was the external Producer at Atari, and Richard was my source for everything internal at Krome. Without exception, Richard was able to clearly deliver the information and results I needed. He kept me in the loop on the development schedule, and was accurate in his estimations on bug closures. He was able to speak to technical and creative issues. He made sure we got the screenshots and marketing materials we needed. He was a strong advocate for his team, and a fantastic partner. I would gladly work with him again and gladly recommend him.”
Top qualities: Great Results, Personable, Expert
Jonathan Moses, Senior Producer, Atari Inc
“I had the pleasure of working with Richard on Krome's New IP titles and was impressed with how well he was able to execute upon tight deadlines, and report into me with clear risks providing solutions. This characteristic is one that I look for in true Producers in the game's industry. Richard's spectrum of game development talents span technical scheduling, milestone tracking & review, scope capacity planning, QA and publisher reporting. I wish Richard well in his Producing career - highly recommended.”
Marcus Fielding, Studio Manager, Brisbane, Krome Studios