Roxanne De Leon

Roxanne De Leon

Work History

Work History
Aug 2009 - Present

Course Director

Full Sail University

As Course Director in the Educational Media Design and Technology Masters of Science online program, I am responsible for the development and approval of the year long capstone project. The project is a required component for graduation. 

The some of my responsibilities involve:

  • Inquiry analysis
  • Evaluate student Literature Reviews
  • Conduct online informational sessions 
  • Examine and assess capstone project results
Aug 1998 - Aug 2009

Technology Instructor/Coordinator

St. Mary Magdalen Catholic School

Currently, as technology instructor:

K-8 technology integration within curriculum subjects based on the National Educational Technology Standards

  • Web based programs
  • Instructional reinforcement software
  • Microsoft Office 2003
  • Microsoft Photo Story- digital storytelling 
  • Internet Research
  • Upcoming Web 2.0 technologies
  • Writing RoadMap- online writing program implementing a variety of writing traits
  • Quest Atlantis
  • Inspiration-visual web software 
  • And other educational applications

As a technology coordinator some of my tasks involve:

Computers and Multimedia Equipment

  • set up and assess computers in all rooms 
  • assess and prepare computers for end of the year
  • maintenance through out the year 
  • troubleshooting and resolving issues
  • tech- supportfor faculty
  • installation and upgrade educational software 

Curriculum Mapping Coordinator

  • maintenance of faculty within the program
  • training faculty members
  • tech support for program

 Continuing Technology Education

  • providing mini workshops in technology for teachers and parents
  • one on one sessions for teachers and parents
  • group workshops andtraining sessions
  • coordinating guest speakers

 School Web Page Supervisor and Coordinator

Education

Education
Jun 1980 - Jun 1990

Bachelor of Arts

Interest

My interests include:

  • Researching and developing new learning strategies to implement within the online learning environment.
  • Engaging in virtual environments such as Second Life
  • Social Network applications such as Facebook, Twitter, and blogs
  • Learning new and emerging technologies 
  • Reading
  • Theatre
  • Traveling 

Summary

 As I became an educator, my focus turned to technology integration of real life applications based on curriculum standards. For ten years I taught technology to grades K-8. Currently I work in the Educational Media Design and Technology Masters of Science online program at Full Sail University within a vast and innovative technological online learning environment. I am passionate about technology integration in the classroom, which leads me to be in constant search and professional development on the latest technologies as well as pedagogical approaches to benefit the education of differentiated learners.

Professional Organizations

New Media Consortium

Florida Association for Media in Education

International Society for Technology in Education

International Association for K-12 Online Learning

The Future of Education PLN

Florida Association of Teacher Educators 

ISTE SIGVE Virtual Environments 

Virtual Worlds Best Practices in Education (VWBPE) 

Virtual Worlds Educational Round Table

Professional Leadership

Reviewed proposals for The Virtual Worlds Best Practice in Education (VWBPE)  Conference 2013, VWBPE is a community-based conference that provides opportunities for participants in all virtual worlds to share current teaching, learning, and research practices in 3D virtual environments. Conference presentations focused on teaching/learning, scholarly work, projects, events, activities and new and innovative tools for virtual education.

Developed pedagogical Continuing Education courses in 2012 and 2013, for Full Sail University  to create a cross-program collaborative approach.  I have developed the following curriculum: Authentic Assessment in Your Course  which provided assessment techniques to inventory learning goals and then match those with ways to assess learners.Another wasHow to Incorporate Peer-to-Peer Learning. This course focused on peer-to-peer learning through understanding individual collaboration styles. Finally the  Pedagogical Perspective of Second Life (presented in Second Life) presented an overview of some of the uses of this immersive virtual world to engage learners from educational environments. The curriculum provided effective and current practices, which promote personal, collaborative and social learning experiences.  

Attended the Apple Challenge Based Learning Pilot in 2011. "Challenge-based learning is a collaborative learning experience in which teachers and students work together to learn about compelling issues, propose solutions to real problems, and take action. The approach asks students to reflect on their learning and the impact of their actions, and publish their solutions to a worldwide audience."  From this pilot we produced a CBL challenge to a group of learners to foster community in an online environment. The outcome resulted in the development of our virtual collaborative community as the participants challenges were initiated. 

Florida Association of Teacher Educators FATE 2011 Annual Conference I presented Action Research a Systematic Approach to Create Change - I explored how innovative teachers employ Action Research methodologies in their classrooms over a span of a 12 month learning initiative.

ISTE SIGVE Virtual Environments Playground 2011 Virtual Conference I presented Technology Based Student Driven Learning within Virtual Worlds -Educators step back from control of the instruction and create a technology-based student driven learning experience within a virtual world environment. We explored Wolfquest, Quest Atlantis, and Second Life as just of the technology applications that are suitable to this pedagogical mind shift. This shift promotes the development of high academic performance through collaboration and critical thinking across multidisciplinary areas.

Virtual Worlds Best Practices in Education (VWBPE) 2011, I presented Building Educational Assets Within Virtual Worlds- Created Virtual World Based Educational Assets (VWBEA), research and find resources while exploring Second Life and used video tools in the creation of these VWBEA.  I explored diverse worlds to create educational assets to enrich content, clarify curriculum, and reinforce skills in an engaging manner for all students. 

New Media Consortium Conference (NMC) 2010, I presented Challenge Based Research- Explored innovative transformations combining Challenge Based Learning and action-research framework that created a revolutionary shift for Full Sail University graduate students. I discussed how learners were moved to become collaborative partners in their environments.

During Florida Teachers Association of Educators (FATE) 2009 I presented 3D Virtual Worlds in Education: A Look at the Virtual World Experience of Quest Atlantis as a pedagogical approach to impact 21st Century learners. The implementation and integration of immersing virtual worlds within the learning environment has started a new educational revolution both nationally and internationally. The presentation offered an overview of this exciting web-based 3D environment and a discussion about its implementation in the classroom. 

Skills

Skills

Social Media

Technology Integration

Collaborate and plan with teachers of academic areas to create engaging and meaningful lessons which incorporate the use of 21 Century technologies. 

Curriculum Mapping

Coordinated Curriculum Mapping implementation at St. Mary Magdalen School. Created a research based  wiki, to support my thesis. This wiki is currently being used by teachers to learn and collaborate about curriculum mapping.

Internet Research

More than ten years experience in Internet research. Currently implementing Web 2.0 technologies to research for curriculum content for classroom applications.

Organizational Skills

Over ten years of experience in organizing structures, programs, time management, and budget management.

Virtual Environments

Incorporate virtual environments within the educational arena.   Quest Atlantis- currently used in grade 5 to be implemented in the 2009-2010 school year for grades 4-6 Second Life- professional growth and research development as well as social networking  

MAC Operational System

Familiar and comfortable with various MAC applications including iLife, Garage Band, iWeb, Keynote, Pages, and iMovie

Adobe CS4

Utilized some of the programs in Adobe CS4 package. My strongest proficiency is in Dreamweaver. The brainstorming and developing of ideas lead to the collaborative design of the school's web site. Eventually I became solely responsible for the maintenance and updates of the site.

Windows Operational System

In the classroom I have used Microsoft Office. Currently implementing Microsoft 2003, Word, Excel, Power Point, and  Publisher. I have implemented Photo Story 3 for the past three years. Trouble shooting and basic hardware repairs and upgrades Some networking experience.