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Quintin Rodriguez-Harrison

Vendor Worker - Digital Marketing at Adobe, Inc

Work experience

January 2017Present

Vendor Worker-Digital Marketing

Adobe, Inc

• Member of the Creative Team that designs and develops interactive pre-roll units with HTML and Javascript.

• Create/edit ad unit mocks in Photoshop to ensure they meet client brand standards, in addition to UI/UX guidelines for streaming video.

• Proficiency in  Google Analytics for tracking ad behavior such as engagements. 

• QA ads using Charles and Chrome Developer Tools to ensure proper pixel and impression operations.

January 2014Present

Co-Founder, Lead Developer

Zapling Studios, Inc

• Lead Developer using the Cocos2d game engine and the Unity engine to create game projects.

• Responsible for the creation and design of game projects, development of prototypes for each respective game, testing game play and mechanics, resolving bugs and backing up work to a repository.

Manage assets in Photoshop, Animate, Tiled and Texture Packer for optimal use in game.

Maintains social media platforms to build an audience and provide transparency with fans.

Create trailers and videos using recorded game play, screenshots and in-house audio for publishing to YouTube.

October 2014January 2017

Flash Consultant

TubeMogul, Inc

Member of the Creative Team that designed and developed interactive preroll units with Flash and Actionscript 3.

• Created/edited ad unit mocks in Photoshop to ensure they meet client brand standards, in addition to UI/UX guidelines for streaming video.

• Used Google Analytics for tracking ad engagements. 

• Ads were QA'd using Charles and Chrome Developer Tools to ensure proper pixel and impression operations.

September 2010February 2014

Interactive Producer/Production Engineer

Spongecell, Inc

• Bridged the gaps between the production and engineering teams by communicating clearly and actively.

• Troubleshooted any advanced Flash related issues that the production team had regarding an ad unit/process.

• Trained Producers on the current and newest products that the company offered.

• Worked closely with Sales and Production Coordinators to discuss the scope and pricing of custom requests from clients.

• Built custom level work within capabilities without assistance from the engineering team.

Supervised a UAT testing with Production members.

January 2000June 2010

IT Support Specialist

Deutsch Advertising, Inc

• Specialized in consulting and tech support for a large advertising agency consisting of 300+ employees working in a multi-platform environment.

• Engaged in several team projects to improve the IT infrastructure.

• Responsibilities included server management, switch configuration, software and hardware troubleshooting.

October 2007March 2008

Flash Designer/Programmer

Deutsch Advertising, Inc

• Designed and programmed Flash banner ads for interactive advertising campaigns for blue-chip clients including USAA and Tylenol.

• Worked alongside a team of Designers, Programmers and Art Directors to create the best work possible for client presentation.

• Responsibilities included creative work in Adobe Photoshop and then building to client specifications in Adobe Flash CS3.

Education

20062008

Associate's Degree in Multimedia Programming and Design

Borough of Manhattan Community College

Honor's Graduate with AAS, Multimedia Programming and Design

Skills

Adobe Creative Suite

Familiar with the Adobe Creative Suite, mainly Photoshop, Illustrator, Animate, After Effects, Media Encoder and Muse.

Skills

Front-End Web Development

Familiar with HTML5, CSS3 and Javascript for Web Design, Banner Design.

Skills

Game Development

Programmed Justice Royale, a mobile beat 'em up for iOS, coming soon to the App Store, using Objective-C and the Cocos2d game engine. Currently studying  Unity and C# programming for future game projects