Paolo Villella

  • Sacrofano Lazio
Paolo Villella


Games design, creative writing, clay modeling, musical instruments, psychology, people engagement, organizational change and improvement, the SCRUM framework.

Work experience

Work experience
Jan 2012 - Present

Project Manager

Beeweeb spa

Managing several mobile and web projects including:

Jan 2011 - Jan 2012

Agile Project Manager

X2TV srl (Beeweeb spinoff)

Organized the company production process and the scheduling of the product releases, coordinating a geographically distributed team of 9 software engineers.

  • Acted as a mediator among many different stakeholders, in order to convert the business strategies of the top management into a final product (web version sample).
  • Coached the company and the team on the Agile methodologies, applying the SCRUM framework to the production process.
Dec 2009 - Jan 2011

Head of Software Maintenance

Beeweeb spa

Managed and coordinated a team of 7 software engineers involved in corrective and adaptive maintenance activities.

  • Halved the costs/benefits ratio of the area in 6 month.
  • Improved people engagement and range of skills.
Apr 2008 - Dec 2009

Project Team Leader

Beeweeb spa

Led several project teams acting as a technical leader and coordinator during the full production chain, providing technical expertise in mobile software design and implementation.

  • Intuit (US) award winning mobile payment solution (demo of the product): implemented the first Java ME versions, that have laid the foundation for the high success of the service.
Jan 2004 - Apr 2008

Head of mobile games area

One Italia spa

Managed third-party games provisioning, together with in house games development, coordinating a team of 9 professionals, from developers to artists.

  • Improved the collaboration with leading international mobile games developers (Electronic Arts, Gameloft) introducing a new efficient and structured games provisioning process.
  • Implemented from scratch and managed the H3G Italy games portal "Gameplanet", publishing on it selected games and editorial contents.
May 2002 - Jan 2004

Mobile games developer

Ludonet srl

Conceived and developed Java Micro Edition mobile games for a large number of handsets.

  • Invented and implemented 10 original mobile games.
  • Optimized the games development process building new APIs, engines, editors and scripts.
Feb 1998 - Feb 2000

Java programming language teacher

Pigreco Data srl

Taught the Java programming language in four courses aimed to the retraining of staff.




May 2011 - Present

Certified SCRUM Master

SCRUM Alliance