Work History

Work History


Les Paladins Des Traboules

Only non-adult board member of one of the biggest French RPG clubs.

My role was to co-organize 36 hours of play every weekend for 5 years, for up to 200 members.

Organization of a national event, every month, for up to 600 people over 2 days:

·Organizing games for all members and visitors

·Event preparation, venue scouting, sponsorship organization

·Game master of multiple games systems to maintain constant activity

·Creation of new campaigns, universes and rule systems to feed the high needs of the club

Feb 2007 - Oct 2009


Atari Europe

Working with third party developers and the Executive Producer, I support and direct the development of multiple products from concept to release, turning ideas and vision into a market-relevant product.

I am accountable for meeting the product's quality, time and budgetary goals and, to achieve this, I work closely with the rest of the organization to ensure effective marketing and distribution.

·Evaluate new product concept submissions and present selected ones to the product approval committee

·Research new products and business models that emphasize online.Prioritize online features.

·Effectively communicate the core experience of each game to other parts of the Atari organization, and help ensure that the products leverage the ideas and resources of the larger organization

·Plan and monitor all development activities: defining and communicating milestones and key dates, assigning work, planning stakeholder reviews, coordinating work with other departments (QA, localisation, marketing, print, legal etc.)

·Identify problems/issues, research and present alternatives, make recommendations and implement solutions to safeguard the predetermined budget, product quality and/or schedule

·Report progress to all stakeholders to ensure IP holder, Atari executive management, marketing teams

·Build and maintain high-quality relationships with 3rd party developers, contractors (audio, art, design, QA), licensors and hardware manufacturers

·Liaise with licensors for product buy-in and content/design approvals

·Champion of the vision and ensure that the company’s interests and business objectives are properly aligned

Released 7 games over 4 different platforms (PC, WII, NDS, PSP). Working with 6 different licensors (Dargaud, Xilam, Soleil, Gottferdom, Hasbro, WOTC, Jamie Oliver LTD) and 5 different development teams over 5 countries. Budgets running up to €1,600K.

Jul 2001 - Feb 2007

Engineering Service Manager

Atari Europe

Management of a department made of a premastering lab, a PC compatibility testing lab, and an IT group.

Project management supporting the activities of the publishing group (third party Production, QA, Localisation).

·Responsible for a budget of €600-800K annually

·Management of a team of 3 permanent and up to 15 part-time staff

·IT project management (defining requirements, assessing and implementing solutions, customer relations, tools administration, organizing training)

·Worldwide internal customer relations (main interface for job requests, problem solving for subsidiaries in Asia, Europe, and America with relations to manufacturing, protection and special deals)

·Management of Quality Processes (PC compatibility testing across all Infogrames products produced during that time) and semi industrial processes (40,000 medias created per year, use of duplication robots, serialization of labels and protection tags, heavy resource planning)

·Creation of installer systems for PC games.

·Head of security related to games, in charge of evaluating copy protection systems, piracy survey, creation and enforcement of security processes, consulting on implementation of security features.

·Building and maintaining high quality relationships with hardware manufacturers (Nvidia, ATI, AMD, Intel, Microsoft, Creative, Logitech…) to support the development on PC games.

Feb 2000 - Jul 2001

Technical Supervisor - Quality Department

Atari Europe

·Managing up to 3 teams of 10 people to provide compatibility testing services to all of Atari’sEuropean PC products

·Team leader in charge of preparing and formatting files provided by the development teams to fit specific formats and requirements needed for testing, press reviews, submissions, mastering, etc.

·Administrating IT for the entire QA department (budget management, requirement collection, ordering hardware and software, hardware maintenance)

·Development of tools to support QA activities:

§Personally developed a bug tracking application in Office using Visual Basic

§Managed the external development of a bespoke bug tracking application in Oracle

§Setup and deployed Test Track Pro

§Managed the external development of an Oracle-based time tracking application to invoice the work of testers on different products

§Developed an application to manage external tester time in office with Visual Basic

Jul 1998 - Feb 2000

Tests Supervisor - Quality Department

Infogrames Europe

Team leader in charge of the quality of several video games developed and published by Infogrames (Outcast, I-war defiance..).

·Managing teams of up to 10 part-time testers, working on 4 games simultaneously

·Managing the testing resources to ensure work is assigned and delivered in an efficient and optimized way

·Developing and enforcing testing processes for functionality, localisation and gameplay testing

·Communicating and reporting progress to all the project stakeholders (producers, studio management, marketing, testing management, etc.)

Jun 1996 - Jul 1998

Tests Coordinator - Quality Department


Team leader supervising the quality of a video game developed and published by Infogrames.

Management of 1 team of 2 to 10 part time testers (I-War, Hexplore, V-rally PC… )

Nov 1992 - Jun 1996

Tester, part time


Responsible for performing functional testing of the games assigned on (Shadow of the comet, Alone in the dark serie, Prisoner of ice, Drakken snes…)

1992 - 1996

Sound Engineer


Freelance work for several companies in Lyon and Nimes, and local bands all over France.

·Sound engineer for live shows: mixing, tuning, adding sound effects, etc. being ultimately responsible for the quality and sound as experienced by the audience

·Event preparation depending on the artist and the venue. Acoustic analysis of the venue. Selection of the sound equipment depending on the venue, the artist wishes and the budget. Installation of the equipment before and sound check before the concert.

·Managing the relationships between the artists and the event producers

·Management of the teams responsible for the event preparation

·Worked with international artists (Jerry Lee Lewis, BB king, Calvin Russel, Lucky Petersen, Alvin Lee, Maceo Parker) in venues up to 8,000 seats.


A professional with 17 years of experience in the video games industry, I have a broad understanding of all aspects of game development, game direction and project management.

Professional strengths

·Quality management and product champion

oPerforming concept and developer due diligence, and making recommendations on which to sign up

oChampioning the product vision to all stakeholders and development partners to ensure a strong, coherent global team

oSetting and evangelizing the quality standards for each title and ensuring buy-in from all parties involved

oEnsuring quality is maintained throughout the production cycle

·Production and Development Management in a creative environment

oGathering requirements, defining and championing the vision, assigning work, organizing reviews

oCoordinating multiple teams to work together (developers, translators, testers, writers, composers, marketing, voice over talent, etc.)

oBuilding and maintaining relationships with external partners located in different countries and time zones

oPoint of contact for stakeholders and customers: managing expectations, reporting progress, resolving time/cost/quality conflicts,

oManaging and motivating teams of up to 10 people with a mix of part-timers, contractors and permanent staff

oDriving developments of up to 1.600 K Euros over 2 years

Personal strengths

·Managing software development in a creative and technical environment with constantly changing goals

·Working with multiple stakeholders with contradicting agendas

·Technical background

·Creative background (photography and sound engineer) provides an excellent understanding of creative processes, needs and mindsets

·Very comfortable working with various types of individuals (programmers, artists, accountants, marketing, legal, QA, etc.)

·Able to communicate at all levels of the organization (from testers to executive management)

·Experience working with companies based in different countries and different time zones (different languages, different office cultures)


Amateur photographer for over 25 years

·Working with both digital and paper prints, I particularly enjoy working with colors and the composition of an image.

·Gallery :

RPG player and Game Master

Passionate and extremely active RPG player/Game Master. Organized and attended games for 35 hours minimum, from 1983 to 1995.




1991-1992  Sound engineer degree (AIMRA international music school – Lyon, France)

1992  Scientific cursus, acoustic option – University of science (Lyon, France)

1993  Musicology degree – University of Arts (Lyon, France)

1991Baccalaureate – Scientific