Printing tool Download PDF


Nov 2012Jan 2014

SUNY Empire State College

Culminating coursework to fulfill all requirements for School Library Media Certification

May 2002Sep 2003


USC Columbia

Completed 15 credits toward MLIS in Library and Information Science

3.90 GPA



SUNY Stony Brook

Master of Liberal Studies

Advanced Degree Certificate: Educational Computing

Academic Honors all semesters

4.0 GPA

Jul 1990Aug 1996

Bachelor of Science

SUNY: Empire State College

Bachelor of Science Degree in Musical Performance and Education

GPA 4.0

Honors in Student Teaching

Work experience

Sep 2003Present

Game Infused Curriculum Designer/Teacher/Library Media Specialist/Instructional Technologi

Suffern Central School District (Formerly known as Ramapo Central)

Instructional Techology Facilitator

Library Media Specialist

District Technology Trainer

6th grade Humanities teacher (WoW in School Program*)

EXCALIBUR - Story and Gaming Academy (8th Grade Elective*)

* Curriculum I designed or co-designed

Aug 2015Sep 2015

Teacher Fellow

Filament Games:Educational Game Developer

The Teacher Research Fellow helps with formative research designed to provide feedback during the development of new learning games. Additionally, they work with our team to develop best practices for integration and implementation of these games within middle school classrooms.

Jan 2011 – Present

Instructional Designer (Consultant) (Officer)

GoGo Labs (3D Game Lab)
Sep 2013Present

Humanities Teacher

Ramapo Central School District

I facilitate a completely game infused Ela/Social Science curriculum currently serving 6th grade. COTS Games integrated are  World of Warcraft, Civilization V,  Sims,  Journey, Gone Home, Elder Scrolls-(Origins) LOTRO, Guild Wars 2 and some designed for education: Zoombinis, iCivics, plus many others

I also serve 8th grade students in a game design course I created, "EXCALIBUR: Story and Gaming Academy" -which goes beyond learning to program, and incorporates real world skills and business acumen; how to pitch a game idea, how to form a company, mission and vision statements, branding, marketing, and selling a product. Students learn the SCRUM method, time management skills, cooperation, all the while identifying the skills for which they feel an affinity. 

Jan 2010Mar 2011



Designed curricular connections for NYC Teachers that incorporated the use of Second Life.

Aug 2001May 2003

Teacher/Library Media Specialist

Greenvillle County Schools

Fourth-grade classroom teacher 2001-2002

Library Media Specialist 2002-2003

Teacher of the Year 2003

District Technology Trainer

Technology Plan Contributor

Aug 1997Jun 2001

3rd -grade teacher

Mount Sinai School District

Tenured third grade classroom teacher.  District technology trainer.  Outstanding Technology Integration Award, 2000, 2001

Published Works

Gemeinschaft Identity in a Gesellschaft Metaverse

by Cynthia CalongnePeggy Sheehy, and Andrew Stricker

The Immersive Internet: Reflections on the entangling of the virtual with society, politics and the economy  April 2013  The internet has begun to develop into a much more immersive and multi-dimensional space. Three dimensional spaces and sites of interaction have not just gripped our attention but have begun to weave or be woven into the fabric of our professional and social lives. The Immersive Internet – including social media, augmented reality, virtual worlds, online games, 3D internet and beyond – is still nascent, but is moving towards a future where communications technologies and virtual spaces offer immersive experiences persuasive enough to blur the lines between the virtual and the physical. It is this emerging Immersive Internet that is the focus of this book of short thought pieces – postcards from the metaverse – by some of the leading thinkers in the field. The book questions what a more immersive and intimate internet might mean for society and for each of us.

In Brief...Well, Maybe Not so Brief...

Peggy Sheehy

    After a twenty-five year career as a professional vocalist, Peggy Sheehy received a BS in Musical Performance and Education from Empire State University. She began teaching in 1997 at Mt. Sinai Elementary School in Mt. Sinai, New York and was also a district technology trainer. After receiving her Master’s Degree from Stony Brook University where she studied Educational Technology, she became an advocate for the authentic use of technology in education, and presented her ideas and experiences at conferences and workshops throughout the world. She received the Technology Teacher of the Year for two consecutive years from ASSET, (Association of Suffolk County Supervisors for Educational Technology) where 1999 - 2001 she presented "Tomorrow's Classroom Today".       

In 2001, Peggy moved to Greenville, SC where she taught at Stone Academy of Communication Arts. There she attended the University of South Carolina at Columbia to begin her MLIS.  While in Greenville, she served as a district technology curriculum developer and teacher trainer and continued to facilitate workshops and give presentations on technology in education and 21st century literacy. Sheehy helped design Greenville County’s Technology Plan. In 2002 she was named Teacher of the Year at Stone Academy.    In 2003, she returned to the New York area and served as ITF/ Media Specialist at Suffern Middle School. When the district addressed a critical funding issue, Sheehy was reassigned to the classroom, coming full circle with her teaching experiences, and transformed a classroom  to the EPIC LEARNING CENTER, not only renovating the physical space, but also the prescribed curriculum and the method in which it is presented. 

She is a fierce advocate for the meaningful infusion of technology in education and in 2006 established the first middle school educational presence in Teen Second Life: Ramapo Islands.

By their fifth year of learning in Second Life, Ramapo Islands hosted over 4500 students and their teachers. Ms. Sheehy has presented her work with education and virtual worlds, and games for learning, at COSN, NSBA, Tech Expo, Tech Forum, NYSCATE, NECC (now ISTE) , EdNet, NMC, Alan November’s BLC Conference, and was a Keynote Speaker at the California League of Middle Schools (CLMS) Annual Technology Conference, and the WSTCSS Annual Conference,  Games, Learning, and Society,  Games in Education and was honored to be the Keynote speaker at the Pender County School District's 2010-11 Convocation where she presented a rallying call for change in pedagogical methods that can begin in every classroom.  

 Peggy presented her work at ASCD, ITSC, and  NASSP , FOSI,  and was a featured presenter at the GenCon Trade Day as well as the Harvard Symposium on Youth Meanness and Cruelty: an investigative forum which culminated with Lady Gaga's Born this Way Foundation Kick-Off.

In 2013 she attended the Gamification Symposium where WoWinSchool received the "Best Use of Gamification for Education" Award.  In 2015,  Peggy was invited to the White House Game Jam, and participated in the Department of Education's  Games for Learning Summit.

Sheehy has published numerous articles and interviews for educational journals and magazine including Technology & Learning, School Library Journal, Learning & Leading with Technology, and Edutopia.  Her student produced video, No Future Left Behind, is as timely today as it was  when created as the video keynote for Don Tapscott's NetGenEd Project.   She co-authored Gemeinschaft Identity in a Gesellschaft Metaverse for the book, The Immersive Internet: Reflections on the entangling of the virtual with society, politics, and the economy.  

At ISTE 2011, Peggy received the coveted "Pink Jacket"  or the Making It Happen Award and was honored to be a featured speaker at the Opening Ceremonies, where she shared her message with thousands of educators from all over the world!  ISTE 2012 featured Peggy as co-host with Emmy Award winner, Mario Armstrong.  Later that year, Peggy presented to PLANE and Macquarie University and at the PLANE Festival of Learning in  Sydney, Australia. This online connection led to a series of face to face workshops and keynotes throughout the summer of 2014 in Sydney, Brisbane, Melbourne, and Aukland and Wellington, New Zealand. 

USA Today's education reporter, Greg Toppo released his widely acclaimed non-fiction book, The Game Believes in You,  in which he  features an in- depth look at Sheehy and her work with students.   In 2016, TechnologyEd Magazine named Sheehy, "The Godmother of Educational Gaming", and devoted the cover story to her work.  In his widely acclaimed book, Game Based Learning in Action: How an Expert Affinity Group Teaches with Games, Dr. Matt Farber featured Sheehy's work as one of three educators integrating  game infused pedagogy in their work with students.

In May, 2018, SUNY Empire State College names Sheehy the 2018 Alumni of Distinction and conferred upon her a plaque and medal as well as a permanent dedication in the Halls of Distinction on the Old Westbury Campus.

Recognized as a true pioneer in augmented/virtual worlds, games for education, new literacy, youth citizenship, and education transformation, she is sought out for advice, inspiration, curriculum design and direction and the associated professional development.  Her vision encompasses a globally collaborative 3-D augmented/virtual world campus where learning is student-centered, product-based, playful, and creative.  She believes that  we must offer today's learners a new menu; options which support student autonomy, agency and authenticity.

 Her collaboration with Lucas Gillispie of Surrey County Schools, NC, WoW in School, involves harnessing the inherent learning in commercial MMOs such as World of Warcraft and Guild Wars2 as arenas for education. Initially designed to address the learning needs of at risk student populations, Peggy soon realized that WoW in School appeals to most learners and has translated her CCSS  based Humanities curriculum into game/quest based learning. In 2014, WoW in School received the Best Use of Gamification in Education Award at the annual Gamification Summit.  

Ultimately, Peggy's work supports  any venture that will increase student engagement with ethics, empathy and joyful, PLAYFUL learning!

Awards and Recognitions

2018 Alumni of Distinction Award presented by SUNY Empire State College and is now featured in the permanent exhibition in the Hall of Distinction, Old Westbury Campus.

Educator of the Week Award,  LOHUD, The Journal News January, 2014

WoWinSchool receives the "Best Use of Gamification for Education" award .

Winner of the 2008 International Society of Technology Education (ISTE)  "MAKING IT HAPPEN AWARD"

Making IT Happen is an internationally recognized awards program for educators and leaders in the field of educational technology integration in K–12 schools. The program identifies and rewards educational technology leaders around the world for their commitment and innovation.

Nominated  "Lifetime Achievement Award" , Edublogs, 2009

Winner of the 2007 Edublogs Award:  "Best Educational Use of a Virtual World, 2007"

"Teacher of the Year"  Stone Academy of Communication Arts, Greenville,  South Carolina  2002-2003

Technology Teacher of the Year for two consecutive years from ASSET, (Association of Suffolk County Supervisors for Educational Technology) where 1999 – 2001 she presented “Tomorrow’s Classroom Today.”


Apr 2011Present

Educational Technology

New York State

NY State Certified Teacher Music k-12

NY State

NY State Certified Teacher Elem Ed K-6

New York State

School Library Media Specialist

New York State (pending practicum)