- Wrocalw, Poland
- [email protected]
Below is a collection of my favorite assets, actions or ideas that I was either the lead on, or was part of the core team that executed it.
The game that put Techland back on the map. 5 months prior to launch, I was brought in to revamp and lead the international PR for Techland's make or break title.
A year after the release of Dying Light we simultaneously launched the Enhanced Edition plus the massive expansion Dying Light: The Following. Our task was to cut through the stigma of this being just a Game of the Year edition and tacked on DLC along with the confusion of how the two products were related.
A huge Gamescom reveal started the campaign with over 450 hands-on demos, 270 of which were industry journalists which led to 147 unique publication pieces.
Below is a brief sample sample of work done independently for various devs and studios from games like Aragami, Etherborm, The Sinking City and Dying Light: Bad Blood