- Wrocalw, Poland
Below is a collection of my favorite assets, actions or ideas that I was either the lead on, or was part of the core team that executed it.
The game that put Techland back on the map. 5 months prior to launch, I was brought in to revamp and lead the international PR for Techland's make or break title.
A year after the release of Dying Light we simultaneously launched the Enhanced Edition plus the massive expansion Dying Light: The Following. Our task was to cut through the stigma of this being just a Game of the Year edition and tacked on DLC along with the confusion of how the two products were related and differed.
A huge Gamescom reveal started the campaign with over 450 hands-on demos, 270 of which were industry journalists which led to 147 unique publication pieces.
Currently consulting privately on Lince Work's debut title, Aragami. Primarily I've worked to help elevate the indie title's exposure after needing to rebrand along with setting up various media related initiatives. So far I have worked the game's reveal, E3 presence and pitching various pieces including the upcoming ING First pieces, previews and reviews.
Along with the projects listed above, I've also worked on various Techland and Techland Publishing games in smaller forms and roles. These include mobile games (Gun Cat, Litron), VR concept game The Collider 2, niche motorsport simulator FIM Speedway and as well as all work on the upcoming RPG juggernaut Torment Tides of Numenera from inXile Entertainment which is part of Techland Publishing.