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Thirty+ years of programming experience across a wide range of industries and platforms, including mobile/web games and apps, eBooks, educational software, multimedia CDROM infotainment, presentation applications, industrial/commercial CAD/CAM software,
financial data analysis and information processing systems.

Now primarily focusing on games and app development for mobile and web.



Corona, Unity, Flash (Animate), Cocos2D, Box2D
iOS, Android, Web
Mac OS X, Windows, DOS

Currently learning: Unreal Engine, Phaser, Xamarin

Programming Languages:

C, C++, C#, Objective-C, Lua, AS3.0/2.0
BASIC, Pascal, Fortran, Cobol, Assembler

Work History

Apr 2012Present

Partner / Chief Engineer

Tip-Tok, LLC

Game and app development for mobile and web

Jan 2001Present



Game, app and site development for mobile and web

Jan 2011Dec 2011

Chief Software Engineer

Big Bad Tomato

Game, app and site development for mobile and web
Technical & functional specifications for project proposals

Jun 2006Jun 2008

Director of Interactive

Creative Asylum

Flash game and website development
Technical & functional specifications for project proposals
Mentoring junior devs and managing outside contractors
Close collaboration with Creative Director and Project Managers

Jun 1998Jan 2001

Sr. Director of New Media Solutions


Development of Flash/Director games & educational activities
PoP Presentations, marketing and presentation CDROMs

Apr 1998Jun 1998

Sr. Programmer

Digital Planet

Director Lingo programming

Sep 1995Apr 1998

Sr. Programmer

Interactive Arts

C++ programming of multimedia CDROMs

Jun 1992Aug 1995

Sr. Programmer

Electronic Sounds & Pictures / EXP

Development of multimedia CDROM infotainment titles
Programming of proprietary audio-visual analysis software

Jul 1990Jun 1992

Sr. Programmer

CNC Systems

Design and development of proprietary graphical simulator/controller for
CNC sheet metal punch press systems.

Jun 1985Jul 1990


CASE-ICC Ltd, Spaceward Microsystems, Concept II Research

Programming of custom software systems

Portfolio - Overview


Daytime Emmy awarded for the website supporting the PBS Kids TV show “Sci-Girls”.

Games  and  Activities: 
PBS Kids, PBS Kids Sprout, Disney, Penguin Publishing, Paramount,  Lions  Gate,  Fox  Home  Entertainment,  Fox  Atomic,  Fox Searchlight, Warner Home Video, Dr. Seuss, Dreamworks, Nickelodeon, Fox TV,  Fox  Kids,  Mattel,  MGA,  Kids  Edge,  MLB,  Scholastic,  Harley  Davidson,  Metallica,  KROQ, William Shatner, Frito Lay, Capʼn Crunch, McGraw Hill, Virgin Sound & Vision, Virgin Games, Project Wet.

iOS/Android Projects:
Novozymes' Ethanol Challenge, Disney/Pixar’s The Good Dinosaur Storybook Deluxe, Elfenworks’ The Breathing Butterfly, Amoeboid, Ziggy the Beer Yeast, Chicks in Tanks, The Night Before Christmas, Marcel the Shell, Chuggington: Be Safe, The Home Gene-Splicing Kit, Darien Gold Pilates.

Projects for TV Shows:
Astroblast, Sci-Girls, American Idol, The Simpsons, Family Guy, Ben10 Alien Force, Power Rangers RPM, Futurama, My Name is Earl, North Shore, The Casino, Method & Red,  How I Met Your  Mother,  Cops,  Gilmore  Girls,  Perfect  Strangers,  Smurfs,  The  OC,  One  Tree  Hill,  Los Lunchadores, Action Man.

Projects for Movies/DVDs:
Star Trek (2009 reboot), Monsters vs Aliens, The Warrior’s Way, Alvin & The Chipmunks, Capitalism: A Love Story, Teenage Mutant Ninja Turtles, Disaster Movie, Jingle all the Way, John Tucker Must Die, Like Mike 2, Mr Brooks, Pathfinder, Porky's, Reno 911:Miami, Revenge of the Nerds, The Full Monty, The Hills Have Eyes 2, The Illusionist, The Marine, The Omen, The Princess Bride, Trust The Man, Behind Enemy Lines 2, Bee Season, Death Sentence, Feast of Love, Flyboys, Imagine  Me  &  You,  Little  Manhattan,  Material  Girls,  Mercenary  For  Justice,  My  Super  Ex- Girlfriend, Sunshine, The Devil Wears Prada, American Teen, Bonnie & Clyde, I Am Legend, We Are Marshall, American Girl, Death at a Funeral, Jumper.

Portfolio - iOS/Android Games/Apps

Portfolio - Flash Games & Activities

Astroblast Space Station Arcade:

PBS Kids Sprout - Chica’s Sled Game:

“Race to Destiny” for Star Trek movie (2009) theatrical website:

“Money to Burn” for Michael Mooreʼs Capitalism: A Love Story:

"Amy Winehouse: Escape from Rehab" for Disaster Movie:

"Death Ride to Hell" for Metallicaʼs "Death Magnetic" album promo:

"Horseshoes & Hand Grenades" for The Comebacks:

“Phineas & Ferb in Down Perryscope” for Disney:

“Calling All Units Mayhem” for Reno 911 Miami:

“Fallout” for The Hills Have Eyes 2:

“Karma Beer Toss” for My Name is Earl:

Ad Banner Mini-Games for The Simpsons:

“Chester Cheetaʼs Training Grounds” for Frito Lay Cheetos:

“Capʼn Crunchʼs Ocean Odyssey” for Cap'n Crunch cereal:

“Spplat Attack” for William Shatner:

Los Angeles Dept of Emergency Preparedness:

Mini Games for Free Realms:

Method & Red's "Mix it Up":

North Shore "Pipeline":

How I Met Your Mother - "Wingman" and "Barneyisms":

"The Casino" Casino Builder for Fox TV:

"Turboman" Game for Jingle all the Way DVD release:

"Berserker Assault" game for Pathfinder movie:

"Cheerleader Bowling" for Porky's DVD release:

Disney Channel Games "Egg Toss":

Sites/Games no longer live:

“Band Manager” for Alvin & The Chipmunks: 
“Cowabunga Community” for Teenage Mutant Ninja Turtles: 
“Monster Makeover” for Monsters vs Aliens (UK DVD) website: 

Portfolio - Websites

PBS Kids Sci-Girls site (original Flash site):

PBS Kids Writers Contest site (original Flash site):

Project Wet: (Home Page) Discover Water:

Project Wet: (Game) The Blue Traveler:

PBS Kids Democracy Project Sticker Race (original site no longer live)
Ben 10 Alien Force promo site (no longer live)
Power Rangers RPM promo site (no longer live)


Susan Deming Portfolio:

Janeʼs Sew & So HTML5 site redesign:

Portfolio - Notable Achievements & Early Projects

Awarded a Daytime Emmy for work developing the original Flash website to accompany the PBS Kids "Sci-Girls" TV show.

Received W3 Silver Award for Features-Design-Aesthetic for work on "The Breathing Butterfly" app for Elfenworks.

1995-1996: Development of a 3-CDROM set game "Pony Express Rider" for McGraw Hill Home Interactive, which included chroma key live action video sequences embedded into immersive graphic environments, and a 3D first-person interactive horse riding sequence.

1994-1995: Design and development of "Flux", a proprietary system for real-time analysis of PCM audio waveform data streaming from a CD with visual output - the forerunner to applications such as the iTunes Visualizer.

1992-1994: Development of the multimedia Atlas/Encyclopedia CDROMs "One World" and "One Tribe" for Virgin, which utilized the then new technology of "Fractal Compression" for photographic images to enable storage of far more imagery than would normally be possible with JPEG compression. "One Tribe" also utilized embedded video to produce a more immersive full-screen user experience.

1989-1992: Design and development of the first ever graphical UI system for the layout planning and control of sheet metal punch press machines. Prior to this software, all machines had to be coded by hand using text commands. The software found the best-fit for patterns of punches, while allowing manual override, and then sent the "G-Code" data directly to the machine.

1987-1989: Development of software systems for retrieving and analyzing statistical payment data from British Telecom public phone boxes. The original system was written in FORTRAN, which was then replaced by more efficient and faster software written in C++.

1987-1989: Development of systems for retrieving and analyzing data from automated payment toll booths. This software was attached to automated coin counting machines and read data from the serial port, subsequently generating reports of takings from each system..

1985: Development of custom CAD/CAM software to automatically find best-fit of shapes on a sheet of fabric for clothing manufacturers.

1985: Design and development of custom software to create vector fonts and generate data file for use in CAD/CAM systems.

Personal Interests

Reading (classic/vintage science fiction, technological histories, biographies), electronics/robotics, walking/cycling, scale model construction, video games, programming, cooking, photography, comedy writing, music (guitar/keyboards), Scrabble, bowling.