Download PDF

Work experience

Feb 2016Current

Texture/Look Dev Artist

Industrial Light & Magic

Responsible for creating the textures, colors, and organic surface qualities needed in the completion of CG creatures and hard-surface models used in production.

Aug 2015Feb 2016

3D Assets & Environment

Lucasfilm Animation Singapore

3D hard surface modeling
3D organic modeling
Texturing and Look development
Blend shapes and Model correctives
UV unwrapping
Digital double creation
Environmental assets creation
CG props creation

July 2014Aug 2015

CG Artist

Koei Tecmo Singapore

I am involved in the Characters and Weapons/Props assets creation for AAA titles on various gaming platforms. I am responsible in the full creation process of Modeling, Texturing and Skinning. Experienced in wide range of texturing styles, such as next-gen PBR and stylized hand painted style.

Projects worked on

Dragon Quest Heroes PS4 - DLC content
Dead or Alive - DLC content
Dynasty Warrior Online
Zelda Musou 
Berserk - PS4
Final Fantasy Dissidia DLC - PS4



Bachelor of Fine Arts (BFA)

Digipen Institute of Technology

Digital Art and Animation