Peter Arisman

Summary

Experienced CG Supervisor seeks new adventures

Work History

Work History
Sep 2004 - Present

Associate CG Supervisor

Electronic Arts - Tiburon

Associate CG Supervisor for Tiger Woods PGA Tour product year 08-12 360/PS3/Wii/PC

Associate CG Supervisor Madden NFL Football product year 08 & 13 360/PS3/WIIU/PC

Create Maya plug-ins, Photoshop plug-ins, Mel scripts, HLSL shaders and .Net Windows applications in support of production pipelines. Manage and mentor Technical Art staff. Partner with Art Directors and Technical Directors to achieve creative and technical vision. Manage technical relationship with Autodesk for Tiburon studio. Work with studio leaders to unify technology and solve problems related to art production and art technology.

Jan 1999 - May 2004

Technical Art Lead

Microsoft Corporation

3D Art Lead - Allegiance

Technical Art Lead - Mythica

Create 3D models and textures for MMP Fantasy RPG. Intense work in technical area using MEL , visual basic and Maya API. Develop Maya-Based front-end for several game systems including HSL shader system, source-controlled script and plug-in delivery system and scene-level blind data tag system. Create 3D models and textures for genre-busting, award winning massively multiplayer space combat game. Improve existing content. Create outstanding cinema graphic cut scenes. Work extensively on technical problem solving 

Jan 1997 - Jan 1999

3D Artist-Animator

Monolith Productions

3D Artist-Animator Blood & SHOGO: Mobile Armor Division

Create 3D content for several hit game titles including. Supervise large team of animators and interns. Create outstanding cinematic cut-scenes for several products. Lead technical problem solving efforts. Clean and apply motion capture data. Work mainly in Softimage and Maya. Supervise motion capture sessions with Motion-Analysis system.

Education

Education

Portfolio