Kyle Turney


Secure a full time entry level position as a Game Programmer or Tester at a reputable company. I am looking for a place to expand and refine my programming capabilities, learn more about the gaming industry, and take part in the development of the products I have enjoyed so much.

Work History

Work History
Mar 2010 - Jun 2010


iSports Entertainment

Internship moving a game from the OGRE engine to Unity3d v2.6. Converted asset formats and rewrote code to replicate the original game. I used a modified version of OgreXMLConverter, BlendImport and Blender to translate the 3D models to a format usable by Unity3d. The primary challenge with this internship was rewriting the code and UI from the original game as the format and style of programming for the two engines are very different.

Aug 2008 - Nov 2008

BETA Tester for Wrath of the Lich King

Blizzard Entertainment

Find and report bugs

Report missing itemsSuggest changes to aid in player fulfillment

Oct 2006 - Jan 2007

BETA Tester for The Burning Crusade

Blizzard Entertainment

Find and report bugsReport missing itemsSuggest changes to aid in player fulfillment


Sep 2007 - Oct 2010

Bachelor of Science

DeVry University

Emphasis on C++ programming.



3D Modeling

Blender and 3DsMax

Game Engine



C++, C#, XML, LUA, and Javascript