Work History

Work History
Mar 2015 - Present

illustrator - creative artist

Mazzika channels

make concept arts for graphic videos and art filler . create ideas for the channel , and make the illustrated artwork for composting
make story boards for video clip and channel ads 

Mar 2014 - Apr 2014

Character Designer - Freelancer 

EDITA Food Industries
  • Listen to the client's Vision and Marketing Objectives
  • Receiving, Studying and Evaluating the Client's RFP 
  • Studying the brand image, mission and target audience
  • Studying the product specification and packaging
  • Imagining proposing the main theme and characters' type 
  • Create 20 preliminary sketches
  • Listening to Client's feedback
  • Final Approval and character illustrating 

The designs after approved where printed on all product packages and distributed country wide, while receiving positive end-customers' feedback. Eventually the marketing campaign was widely recognized and successfully delivered it's marketing objectives.

Jun 2012 - Feb 2015


Pallete Art Gallery 
    • Confer with clients, editors, writers, art directors, and other interested parties regarding the nature and content of artwork to be produced.Study different techniques to learn how to apply them to artistic endeavors.
    • Maintain portfolios of artistic work to demonstrate styles, interests, and abilities.
    • Submit preliminary or finished artwork or project plans to clients for approval, incorporating changes as necessary.
    • Monitor events, trends, and other circumstances, research specific subject areas, attend art exhibitions, and read art publications to develop ideas and keep current on art world activities.
    • Integrate and develop visual elements, such as line, space, mass, color, and perspective, to produce desired effects, such as the illustration of ideas, emotions, or moods.
    • Use materials such as pens and ink, watercolors, charcoal, oil, or computer software to create artwork.
    • Cut, bend, laminate, arrange, and fasten individual or mixed raw and manufactured materials and products to form works of art.
    • Create finished art work as decoration, or to elucidate or substitute for spoken or written messages.
    • Create sculptures, statues, and other three-dimensional artwork by using abrasives and tools to shape, carve, and fabricate materials such as clay, stone, wood, or metal.
    Nov 2011 - Jun 2012

    Graphic Designer and Video Editor 

    Real Media Egypt
    • Designing and animating lower-thirds, Intros and Outros
    • Co-operate and collaborate with Editorial Team and Directors
    • Study, review and visioning Design on case by case bases (episodes)
    • Contribute with the marketing team to provide customized/tailored solutions
    • Maintain the brand identity 
    • Set and select the Brand's color Pallet
    Apr 2009 - Oct 2011

    Trompe-l'œil  Artist


    Trompe-l'œil  is an art technique that uses realistic imagery to create the optical illusion that the depicted objects exist in three dimensions. Forced perspective is a comparable illusion in architecture.



    Sep 2008 - May 2013

    B.F.A - Graphic Department: Print Design - Animation - Art Book

    Faculty of Fine Arts - Helwan University 

    Graphic Department is a department major college... Since it depends on the preparation of graduate talent is characterized by technical and graphic design capacity distinguished by the academic programs of study »Undergraduate». As well as deepening specialization at the postgraduate level through research projects and technical.

    Therefore, the mission of the department emphasizes the ability to deepen its understanding of the student skills of the mechanisms of technological modernization in addition to technical skill and artistic production of plastic and artistic work .. As well as the ability to design using a computer equipped for the work of the design using a graphics program, whether to produce a static image or animated... It also qualifies the student for the labor market for the development of society and the environment.


    Text Section

    I am experienced in all the steps of animation projects, ranging from concept development, through 2D animation, to a close collaboration with post-production operators, always aiming to deliver high quality products.

    When I was younger I used to throw myself into the world of superheroes, i knew nothing better than the world of those characters. The fact that such a simple idea one man created can be molded into something so amazing and entertaining has always impressed me, but I wanted to create my own supervillain... 



    Freehand Sketching 

    Character Design





    Attention to Details

    Communication Skills

    Product/Package Design




    Mohammed Khaled / Project Manager

    Project Manager at Real Media Egypt

    Ahmed Barakat / General Manager

    General Manager at Pallete Art Gallery

    Ashraf Zaki, Ph.D / Faculty of Fine Arts

    Anatomy-Freehand Professor