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Education

Jan 2008Oct 2012

PhD

Nanyang Technological University

CGPA: 4.85/5.0

My main research area is GPU based advanced volumetric rendering. Initially some algorithms for visualization of laser scanning confocal endomicroscopic (LSCEM) imagery were developed for National Cancer Center Singapore (NCCS). Now we are looking into methods for simultaneous visualization and deformation of volume datasets on the GPU. I am also interested in developing new data structures for GPU.

Jun 2001May 2005

BCS(H)

Iqra University

CGPA 3.91/4.0

Specialized in computer graphics and animation. In addition, core modules like digital image processing, data structures and computer languages were my main interest.

Work experience

Oct 2013Present

Assistant Professor

DHA Suffa University

I am currently an Assistant Professor in the Department of Computer Science at DHA Suffa University Karachi.

Jun 2012Sep 2013

Scientist 1

Institute for Infocomm. Research (I2R) A-Star

As a research scientist at Institute for Infocomm Research (I2R), I was involved in computer graphics and visualization research and development. My main responsibilities were in two projects. The first project was an augmented reality based system called MagicMirror for retail shopping that allowed users to try-on virtual clothes. More details about the project can be obtained from this website http://www.i2r.a-star.edu.sg/project/virtualclothes/. In the second project called HDRi (High Dynamic Range imaging), my main responsibilities were to provide GPU support for the whole imaging and image processing pipeline.

Jan 2012Jun 2012

Research Officer

Nanyang Technological University

As a research officer at Nanyang Technological University, I was involved in research in computer graphics and visualization. Specifically, my focus was on introducing new algorithms for pervasive image processing and visualization on the mobile phones and tablets using the new WebGL standard. In addition, I was also involved in carrying out the summer camp for students.

Jan 2005May 2007

Software Engineer

Data Communication And Control Pvt. Ltd.

Development of dynamic integrated training simulators and action speed tactical trainers. These systems are massive interconnected simulation platforms for tactical training. I was responsible for integration of the graphics layer with the rest of the simulators running on the RTI middleware. In addition, simulation scenario building tools were also developed. The tools and skills learnt included Visual C++ (STL, MFC, wxWidgets, Qt, DirectX API) and Visual C# (including the Managed DirectX layer for the scenario building application).

May 2004Jul 2004

Intern

ICI Pvt. Ltd

I took internship as part of our undergraduate degree requirement. I worked mostly with the reporting and documentation on the ABAP module of SAP implementation of ICI.

Skills

Programming
I am a core graphics programmer working on OpenGL and Visual C++.

Projects

Skills at a glance

Languages:

Visual C/C++Visual C#Java

Graphics API:

OpenGL/OpenGL ES

WebGLDirectXXNAOGREIrrlicht

Physics API:

PhysX

Bullet

Shader Languages:

GLSL

HLSL

Cg

GPGPU:CUDA

OpenCLUI Libraries:Qt

wxWidgets

MFCNumerical Methods:MatlabVisualization Libraries:VTK

ITK

MeVis Lab

VL

OpenInventorOpenGLVolumizer

OpenTissue

Objective

To make a name in the field of computer programming and advance 3D computer graphics research and development.

Summary

References: Available upon request.Blog: http://mmmovania.blogspot.com/

Activities, Awards and Achievements

  • Gold medalist for the highest CGPA during my undergraduate studies.
  • Winner of the city level inter university quiz competition (Quiz ITIS 2005).
  • Proud recipient of scholarships throughout the undergraduate studies.
  • Participated in several inter-university games, programming contests and quiz competitions during my undergraduate studies.
  • Member of the computer society of the university.
  • Proud recipient for the PhD scholarship from NTU.
  • Volunteered for the first SIGGRAPH Asia conference in 2008.

Publications

Books

  1. MOVANIA Muhammad Mobeen, "OpenGL Development Cookbook" , Packt Publishing, pp:300, July 2013. URL: http://www.packtpub.com/opengl-development-cookbook/book 

Book Chapters

  1. MOVANIA Muhammad Mobeen and Lin Feng, "Realtime Physically-based Deformation Using Transform Feedback," Chapter 17 in OpenGL Insights, AK Peters/CRC Press, pp:233-248 2012.

Journal Papers

  1. MOVANIA Muhammad Mobeen, CHIEW Wei Ming,  LIN Feng, "On-Site Volume Rendering with GPU-Enabled Devices", Wireless Personal Communications, Vol 1(2), 2013. (impact factor: 0.428)
  2. MOVANIA Muhammad Mobeen, LIN Feng,"Mobile Visualization of Biomedical Volumetric Datasets", Journal of Internet Technologies and Secured Transaction (JITST), Volume 1, No. 1/2, pp:52-60, 2013, ISSN 2046-3723 (Available online: http://infonomics-society.org/JITST/MobileVisualizationofBiomedicalVolumeDatasets.pdf ).
  3. MOVANIA Muhammad Mobeen, LIN Feng, Kemao Qian, WeiMing Chiew and Hock-Soon Seah, "Coupling between Meshless FEM Modeling and Rendering on GPU for Real-time Physically-based Volumetric Deformation", Journal of WSCG, Vol. 20, No. 1, pp:1-10, ISSN 1213-6972, Union Agency, 2012. (impact factor: 0.7)
  4. MOVANIA Muhammad Mobeen and LIN Feng, "A Novel GPU-based Deformation Pipeline," in ISRN Computer Graphics, Vol 2012(2012), Article ID 936315, p:8, DOI:10.5402/2012/936315, 2012.
  5. Patricia SP Thong, Stephanus S. Tandjung, MOVANIA Muhammad Mobeen, Wei-Ming Chiew, Malini Olivo, Ramaswamy Bhuvaneswari, Feng Lin, Kemao Qian, Hock-Soon Seah, Khee-Chee Soo, "Toward Real-time Virtual Biopsy of Oral Lesions using Confocal Laser Endomicroscopy Interfaced with Embedded Computing," in Journal of Biomedical Optics, Vol. 17, No. 5,  DOI:10.1117/1.JBO.17.5.056009, 2011. (impact factor: 2.88)
  6. Patricia SP Thong, Malini Olivo, Stephanus S Tandjung, MOVANIA Muhammad Mobeen, Feng Lin, Kemao Qian, Hock-Soon Seah, Khee-Chee Soo, "Review of Confocal Fluorescence Endomicroscopy for Cancer Detection," in IEEE Photonics Society (IPS) Journal of Selected Topics in Quantum Electronics, Vol. 18, No. 4, pp: 1355-1366, 2012.(impact factor: 3.78)
  7. Patricia S. P. Thong, Malini Olivo, MOVANIA Muhammad Mobeen, Stephanus S. Tandjung, Hock-Soon Seah, Feng Lin, Kemao Qian and Khee-Chee Soo, "Hypericin Fluorescence Imaging of Oral Cancer: From Endoscopy to Real-time 3-Dimensional Endomicroscopy,", in Journal of Medical Imaging and Health Informatics, Vol. 1(2), pp:139-143, 2011.

Conference Papers

  1. MOVANIA Muhammad Mobeen and LIN Feng, "Coupling between In Vivo Endomicroscopic Imaging and Visualization Computing," in Proceedings of the 8th International Conference on Complex, Intelligent and Software Intensive Systems (CISIS 2014), Birmingham City University, Birmingham, UK, 2-4 July 2014.
  2. MOVANIA Muhammad Mobeen, FARBIZ Farzam, "Depth Image Based Cloth Deformation for Virtual Tryon", ACM SIGGRAPH 2013 Posters, 2013 http://dl.acm.org/citation.cfm?id=2503464&CFID=349164039&CFTOKEN=80015959.
  3. MOVANIA Muhammad Mobeen, Chiew Wei Ming, LIN Feng, "Pervasive Computing for 3D Image Rendering," in Proceedings of the 10th IEEE International Conference on Pervasive Intelligence and Computing (PICom 2012) Changzhou, China, December 17-19 2012.
  4. MOVANIA Muhammad Mobeen, Chiew Wei Ming, LIN Feng, Qian Kemao, Seah Hock-Soon "Coupling between Meshless FEM Modeling and Rendering on GPU for Real-time Physically-based Volumetric Deformation," in Proceedings of the International Conferences in Central Europe on Computer Graphics, Visualization and Computer Vision (WSCG 2012); Prague Czech Republic, 25-28 June 2012.
  5. MOVANIA Muhammad Mobeen and LIN Feng, “High-Performance Volume Rendering on the Ubiquitous WebGL Platform,” The 14th International Conference on High Performance Computing and Communication (HPCC 2012), Liverpool UK, pp: 381-388, 25-28 June 2012.
  6. MOVANIA Muhammad Mobeen and LIN Feng, “Ubiquitous Medical Volume Rendering on Mobile Devices,” The 3rd IEEE International Conference on Information Society (i-Society 2012), London, UK, pp: 93-98, 25-28 June 2012.
  7. Patricia S. P. Thong, Ramaswamy Bhuvaneswari, Malini Olivo, MOVANIA Muhammad Mobeen, Stephanus S. Tandjung, Hock-Soon Seah, Feng Lin, Kemao Qian and Khee-Chee Soo, "Toward 3-dimensional virtual biopsy of oral lesions through the development of a confocal endomicroscope interfaced with embedded computing," in Proceedings of SPIE-OSA Biomedical Optics, SPIE Vol. 8086, 80860W, Munich, Germany, pp:80860W-80860W7,  2011.
  8. MOVANIA Muhammad Mobeen, CHEONG Lee Sing, ZHAO Feng, LIN Feng, QIAN Kemao, SEAH Hock Soon, “GPU-based Surface Oriented Interslice Directional Interpolation for Volume Visualization,” in proceedings of Isabel 2009, 2nd International Symposium on Applied Sciences in Biomedical and Communication Technologies, Bratislava, Slovak Republic, pp: 1-5, November 24-27 2009.
  9. MOVANIA Muhammad Mobeen, LIN Feng, QIAN Kemao, SEAH Hock Soon, “Automated Local Adaptive Thresholding for Real-time Feature Detection and Rendering of 3D Endomicroscopic Images on GPU,” in proceedings of the 2009 International Conference on Computer Graphics & Virtual Reality, CGVR 2009, Las Vegas Nevada, USA. CSREA Press, pp: 10-16, July 13-16, 2009.
  10. MOVANIA Muhammad Mobeen, LIN Feng, SEAH Hock Soon, QIAN Kemao, “On-Demand Volumetric Feature Rendering through GPU Acceleration, “ in proceedings of the 3rd Asian Conference on Computer Aided Surgery, ACCASS 2007,Singapore, 1-2 December 2007.                  

Commulative Impact Factor

  • 0.428+0.7+2.88+3.78=7.788 

Talks/Seminars/Courses

  1. MOVANIA Muhammad Mobeen, "Applications of Computer Science: Graphics, Games, Movie Special Effects and Beyond," An invited talk at the DHA Suffa University, Karachi, 12 November 2013.
  2. MOVANIA Muhammad Mobeen, "Introduction to GPU programming using OpenGL shaders,"  A two day course at the Institute for Infocomm Research (I2R), A-Star, Singapore, 14 and 16 August 2013.

Research Work

Cel-FI (Cellular Fluorescence Imaging) for NCCS.This is the real-time 3D volume rendering application that was developed for the visualization of LSCEM datasets for National Cancer Center Singapore (NCCS).  Previously, the scanning machine would just visualize the z depth scans and so the doctors would not be able to see the other dimensions (for e.g. the cross sectional view). To enable this, we developed a real-time 3D volume rendering application that would visualize the dataset across a network instantly. Thus, the operator would grab a scan on one end and the 3D volume will be visualized instantly on the other end. The whole visualization system was built in house without using any third party libraries.  OpenCloth.I am the author of the open source cloth simulation library (OpenCloth: http://code.google.com/p/opencloth) that is specifically geared towards beginners and researchers. It implements all of the basic cloth simulation algorithms in as simple a manner as possible so that beginners know exactly what goes underneath a cloth simulation package or a physics engine. Rather than wrapping the code into a lot of classes, all of the codes are written in just a single file. The package is not just limited to cloth simulation, it also shows how to do basic soft bodies using co-rotated linear FEM. For details, visit the project website.GPU-VR (GPU based volume rendering).During my survey of the volume rendering field, I developed applications to implement the state of the art in volume rendering. The algorithms implemented include 2D and 3D texture slicing, shear warp, cell projection, marching cubes and marching tetrahedra, ray casting and splatting. All of these were implemented on the GPU. GPU-VDF (GPU based volume deformation).This is the current work I am working on. I am now trying to develop innovative deformation pipeline using the GPU for simultaneous visualization and deformation of volume datasets.  For this work, I am using GLSL and CUDA. This work is using the features exposed in the modern OpenGL namely the transform feedback mechanism to achieve fast deformations of volumetric datasets.GPU-RAPT (GPU based ray and path tracing).Since the start of my undergraduate studies, I had been amazed by both raytracing and path tracing. I had plenty of hands on experience to build my own raytracer and path tracer on the GPU.  In addition, I also had a deep look into OptiX engine as well as CUDA for ray tracing.  For details, visit my website.