Director of Engineering
Millions of Us
Millions of us is a Virtual World, MMOG (massive multi-player online game), and online social media company. I am intimately involved in the technical content direction, development and delivery of projects for multiple virtual worlds and social networking platforms. I have created, implemented and managed engineering production processes for a team comprised of both local and off site resources. Successfully worked on projects for clients such as Coca-Cola, Cisco, Dreamworks SKG, Fox, Google, National Geographic, Nike, Sony, Warner Brothers and Toyota.Most recently I have focused on the forthcoming Sony Home initiative for Playstation 3 where I am responsible for technical content delivery for the North American Home Central Plaza and many 3rd party brand title spaces. I have also acted as sound designer and sound technician for these spaces as well as participated in the direction and creation of many interactive elements within each space.