App & Game Developer / Director / Owner
Founded rayBLAST in 2007, as an independent game development studio that focused on Nintendo DS and Wii projects. Pivoted the consultancy to accommodate the ever-changing landscape of gaming: mobile technologies, emerging pay schemes, social app instant games, blockchain technologies, and XR.
- Employment of modern game design for rule development, designer vs. player story, incentivizing risk/reward with balanced results, item collection and markets, etc.
- Acting Creative Director and Lead Technologist for all released titles and consulting work.
- Remain up-to-date with the latest trends in game delivery technology such as Facebook's Instant Game SDK and WeChat mini-games
- Specialization in technologies such as Unity, Cocos Creator, and Phaser 3
- Manage relationships with strategic vendor/partners such as Facebook, WeChat, Steam, Nintendo, Google, and Apple
- Research of blockchain technologies specific to app and game development domain
- Research and develop ways to use improved XR experience and locomotion in Serious Games for training and educational application
- Constantly taking great lengths to cultivate imaginative/creative thinking for problem-solving