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 Mark Ollila

CxO | Product Creator | Strategy | GM | Business



GM/Chief of Staff, Innovation and New Products

Verve Wireless

Leading the Innovation & New Products at Verve Mobile. Verve Mobile is a location-based mobile platform that enables marketers to engage active consumers near and within points of purchase. The company's proprietary location intelligence, technology, data science, premium inventory and reporting capabilities help marketers to identify, reach and engage audiences in real-time. With the industry's most sophisticated closed-loop attribution model, Verve's robust product suite connects real-world consumer behavior with point of sale conversion to help marketers precisely verify the consumer path to purchase.



Fitbug Holdings PLC

Fitbug is a leading provider of online health and well-being services to help individuals to improve their lifestyles by making realistic changes to their daily routine. It combines activity tracking devices, which download to the Fitbug app and to provide an understanding of each user's daily activity achievements, with mobile and web technology which provides users with personalised weekly activity and nutrition targets, feedback, advice and encouragement.

Aug 2012Present


UX-fit LLC

Strategic consultancy focusing on Product Strategy, UX, and Smart Materials. Sample high return projects for customers have included UX research for Candy Crush Saga and Dragons Adventure (based on How to Train Your Dragon IPR)

Sep 2014Present

Various Advisory/Mentor roles

Kadho Inc,. Shoelace Wireless Inc., Monet Networks Inc., Phluido Inc., Evasyst Inc., NUVIZ Inc.
Sep 2014Sep 2015

Advisor/CSO/Head of US Operations

Imagine Intelligent Materials

Delivered strategy, solutions, licensing business models, customers, organizational structure and processes to graphene agnostic startup.

Nov 2006Sep 2014

Senior Director

Nokia / Microsoft
  • Delivered long-term roadmap and innovation portfolio for Smart Devices (a multi-billion dollar business.)
  • Managed product requirements in Nokia/Microsoft deal.
  • Grew the mobile games business and directed three global game studios (Espoo, San Francisco, Vancouver).
  • Published over 20 mobile titles that had a reach of over 100 million people and revenue in the tens of millions of euros for business unit.
  • Published mobile games and cross-media content (internal IPR), often first in their genre or scale.
  • Industry Marketing and Technology Strategy.
  • Engaged and worked with 3rd party developers globally.
  • Scaled a new service  to over 250 million downloads.
  • Directed photo & video sharing global cloud solution with tens of millions of users, leading product management and R&D.
  • Face of the company at conferences, events, press, analysts with respect to Games.

Board member of EMEA Mobile Ecosystem Forum

Mobile Ecosystem Forum

The Mobile Ecosystem Forum is a global trade body that acts as an impartial and authoritative champion for addressing issues affecting the broadening mobile ecosystem. 

Jan 2003Jan 2006

Co-Founder and CEO

Telcogames Ltd

Published over 24 native titles. Developed over 200 distribution contracts and over 100 developer / publisher contracts. Had nine offices across the globe. Acquired two studios, Fathammer Oy and Magic Productions.


Senior Lecturer

University of Linkoping
  • Implemented new Master’s level courses and research in Modeling and Animation, Image Based Modeling, Rendering and Lighting; Supervisor for PhD thesis work in Image Based Lighting and Mobile Augmented Reality; Supervisor of over 20 Master’s thesis work in areas of special FX, computer graphics, image based rendering (that were associated with real productions such as Day After Tomorrow, Hitchhiker’s Guide to the Galaxy, Stealth).
  • Two spinoffs from the lab were created during my tender – Meqon Research AB (physics middleware SDK for console and PC was eventually acquired by NVIDIA) and SCISS AB which provides interactive visualisation of the universe in over 140 planetariums.
Jan 2001Jan 2006

Founding Chairman

Meqon Research AB

Meqon developed a new Physics SDK for the Games industry. The SDK was for Playstation 2, Xbox, PC, and future consoles. Meqon technology was acquired by NVIDIA.


New Technology Manager

Kabel New Media AB

Kabel New Media supplied e-business, electronic marketing and e-commerce consultancy to leading brands  and companies. It had over 900 consultants and acquired Projector New Media in 1999.

  • Developed Multichannel Strategies (internet, mobile, set-top box) for the company. Part of the pitch team that developed and secured the multi-million euro account from E2Home (JV between Ericsson and Electrolux).


Jan 2006Jul 2007

Executive MBA

London Business School

London Business School is one of the world’s elite business schools. Focus was on Strategy, Finance, Marketing.

Jan 2001

PhD Computer Science

Curtin University of Technology

PhD in Computer Vision with areas of study of Machine Vision, Machine Learning, Computer Graphics.

Jan 1991

BSc. Honors (First Class)

University of Queensland

First class honors in Computer Science. Thesis work in Computer Vision, Computational Geometry, Neural Networks.

SAMPLE Games Portfolio

Sample of titles that were delivered when leading Nokia Games Publishing globally. Directed 3 mobile game studios in Vancouver, San Francisco, Espoo. 


Conspiracy for Good -  Nominated for Digital Emmy, Winner of Best Cross-Platform and Best Interactive at Banff World Media Festival.

One - Best 3D at IMGA

Dirk Dagger and the Fallen Idol - Best Gameplay at IMGA

Creature of the Deep - Best Mobile Game at MEF