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Education

20162020

PhD Student

National and Kapodistrian University of Athens

Department  of Educational Studies

Title: "Programming as an aspect of computational literacy and computational thinking: the case of designing and modding digital games"

20122015

Master of Science

National and Kapodistrian University of Athens

Department  of Pedagogy, School of Philosophy

Specialization: Digital Technology in Education

Degree: 9,72 (Excellent)

Dissertation title: "Student meanings on the concept of programming variable while using 'Turtlesphere': an online software for programming 3D dynamic representations"

20072012

Bachelor

National and Kapodistrian University of Athens

Department of Informatics and Telecomunications (DIT) 

Specialiazation: Informatics Systmes and Applications

Degree: 7.73 (Very Good)

Disertation title: "Digital Magnetic Poetry: An interactive game with movement and gesture recognition" 

Work Experience

12/2020

Post-doc Researcher

National and Kapodistrian University of Athens

KA2 EU Project: Textile Engineering for co-creation paradigms in education. Project No: 612641 http://www.t-crepe.eu/

02/202011/2020

Researcher

National and Kapodistrian University of Athens

KA2 EU Project: Textile Engineering for co-creation paradigms in education. Project No: 612641 http://www.t-crepe.eu/

04/201909/2019

Researcher

National and Kapodistrian University of Athens

KA2 EU Project: Digital Creativity Enhanced in Teacher Education (DoCENT) https://docent-project.eu/

04/201908/2019

Front-end Developer (Javascript - HTML5)

CTI Diophantus

Project “Digital School ΙΙ: Expanding and Exploiting
the Digital Educational Platform, Interactive Books and Repository of Open Educational Resources», NSRF 2014-2020 (No 5001312). Role: Development and update of web OERS (open educational resources) and applications for the school subject of mathematics.

01/201812/2018

Front-end Developer (Javascript - HTML5)

CTI Diophantus

Project “Digital School ΙΙ: Expanding and Exploiting
the Digital Educational Platform, Interactive Books and Repository of Open Educational Resources», NSRF 2014-2020 (No 5001312). Role: Development or update of web OERS (open educational resources) and applications for the school subject of mathematics.

02/201409/2015

Front-End Developer (Javascript-HTML5-PhP)

Talent S.A

Teaching Activities

2020today

Lecturer, 2 MSc Courses “Digital games and virtual worlds” and “Design of educational resources”

University of West Attica

MSc program “Digital Transformation of educational practice”

20202021

Visiting Lecturer, BA Course “Co-creation”

Ghent University, Belgium
20192020

Associate Lecturer, 3 MSc Courses “Environmental and sustainability education in the digital era”, “E-learning with new technologies”, and “Educational Design with new technologies”

University of West Attica

MSc program “Digital Transformation of educational practice”

Publications

  • Grizioti M., Oliveira W., Garneli V. (2021) Covid-19 Survivor: Design and Evaluation of a Game to Improve Students’ Experience During Social Isolation. In: de Rosa F., Marfisi Schottman I., Baalsrud Hauge J., Bellotti F., Dondio P., Romero M. (eds) Games and Learning Alliance. GALA 2021. Lecture Notes in Computer Science, vol 13134. Springer, Cham. https://doi.org/10.1007/978-3-030-92182-8_30 
  • Grizioti, M.,  & Kynigos, C. (2021). Children as players, modders, and creators of simulation games: A design for making sense of complex real-world problems. In Proceedings of the 20th ACM Conference on Interaction Design and Children. ACM https://doi.org/10.1145/3459990.3460706

  • Grizioti, M., & Kynigos, C. (2021). Code the mime: A 3D programmable charades game for computational thinking in MaLT2. British Journal of Educational Technology. 52(3). 1004-1023https://doi.org/10.1111/bjet.13085
  • Kyngos C. & Grizioti M. (2020) Modifying games with ChoiCo: Integrated affordances and engineered bugs for computational thinking. British Journal of Educational Technology (BJET) 51 (6) pp. 2252-2267. doi:10.1111/bjet.12898 
  • Grizioti M., Kynigos C. (2020) Computer-Based Learning, Computational Thinking, and Constructionist Approaches. In: Tatnall A. (eds) Encyclopedia of Education and Information Technologies. Springer, Cham
  • Kynigos, C., Smyrnaiou, Z., & Grizioti, M. (2019). Augmented Playgrounds: Questioning Simulations to Question Intuitions. In (Eds.). (2019). Augmented Reality in Educational Settings. Leiden, The Netherlands: Brill | Sense. doi: https://doi.org/10.1163/9789004408845 (pp. 295-324). 
  • Grizioti M. & Kynigos C. (2019) Collaborative modding of a simulation game: An approach to the development of computational thinking. In Proceedings of the 13th European Conference on Game-Based Learning.  ISBN 978-1-912764-38-9
  • Kynigos C.  &  Grizioti M. (2018)  Programming Approaches to Computational Thinking: Integrating Turtle Geometry, Dynamic Manipulation and 3D Space , Informatics in Education 17 (2), pp.  321–340
  • Grizioti, M., & Kynigos, C. (2018, June). Game modding for computational thinking: an integrated design approach. In Proceedings of the 17th ACM Conference on Interaction Design and Children (pp. 687-692). ACM. ISBN 978-1-4503-5152-2
  • Kynigos, C., Grizioti, M., & Gkreka, C. (2018). Studying real-world societal problems in a STEM context through robotics. arXiv preprint arXiv:1806.03245
  • Kynigos, C., Grizioti, M., Nikitopoulou, S. (2017) “RobIn: A Half-baked Robot for Electronics in a STEM Context” In Proceedings of the 2017 Conference on Interaction Design and Children (pp. 521-526). ACM. ISBN 978-1-4503-4921-5
  • Sharkov, P., Sharkov, G., Girvan, C., Yiannoutsou, N., & Grizioti, M. (2017). Educational Robotics for Communication, Collaboration and Digital Fluency. Robotics in Education: Latest Results and Developments, 630, 113.
  • Xenos, M., Yiannoutsou, N., Grizioti, M., Kynigos, C., & Nikitopoulou, S. (2016). Learning Programming with Educational Robotics: Towards an Integrated Approach. In International Conference EduRobotics 2016 (pp. 215-222). Springer, Cham.
  • Γριζιώτη, Μ. (2013). Digital Magnetic Poetry: Ένα διαδραστικό παιχνίδι αναγνώρισης κίνησης και χειρονομιών. Επιλεγμένες πτυχιακές & διπλωματικές εργασίες, Τόμος 10. Σελ, 19-30. ISSN: 1792-8826.

Conference Presentations

  • Grizioti, M., & Kynigos, C. (2022). Developing Computational Thinking practices through playing and modifying simulation games in ChoiCo. 1st International Symposium on Digital Transformation. 15-16 Feb, Linnaeus University, Sweeden.
  • Grizioti, M., & Kynigos C. (2021). Programming socio-scientific games: A Computational Thinking approach to real-world problems. In proceedings of the 5th APSCE International Conference on Computational Thinking and STEM Education 2021 (CTE-STEM 2021). 1-2 July 2021. [Best Paper Award]

  • Örnekoğlu Selçuk, M., Emmanouil, M., Grizioti, M., & Van Langenhove, L. (2021). Using online games in textile engineering education. In The AUTEX 2021 - 20th World Textile Conference, “Unfolding the Future.”.

  • Grizioti, M., & Kynigos, C. (2020). Student meanings on programming abstraction when they modify a ‘half-baked’ simulation game. In Proceedings of the 2020 Constructionism Conference, p. 506. ISBN 978-1-911566-09-0
  • Kynigos, C., Gkreka, C., & Grizioti, M. (2020). Primary students' meanings around spatial and geometry concepts formed with the joint use of a programmable simulator and a robotics CNC Drawing Machine. In Proceedings of the 2020 Constructionism Conference, p. 107. ISBN 978-1-911566-09-0
  • Kynigos, C., Grizioti, M., Gkreka, C., & Daskolia, M.(2020). Exploring sustainability issues of e-textiles with a co-creation game in ChoiCo. In Proceedings of the 2020 Constructionism Conference, 97. ISBN 978-1-911566-09-0
  • Grizioti, M., & Kynigos, C. (2018) Constructionist Approaches to Computational Thinking: A Case of Game Modding with ChoiCo. In Eds Dagienė V. & Jasutė E. "Constructionism 2018 Constructionism, Computational Thinking and Educational Innovation: conference proceedings" , p.p. 364-37
  • Γριζιώτη Μ., Ξένος, Μ., Κυνηγός, Χ. (2016) «Ενίσχυση του ενδιαφέροντος των μαθητών για το STEM μέσω της Εκπαιδευτικής Ρομποτικής», 1 st Hellenic Conference on Innovating STEM Education, 16- 18/12/2016, University of Athens, Greece.
  • Ξένος Μ., Κυνηγός, Χ., Γριζιώτη, Μ.,(2016). «Σχεδιάζοντας ένα ‘έξυπνο’ σύστημα υποστήριξης εποικοδομιστικών δραστηριοτήτων: η περίπτωση της Χελωνόσφαιρας» 10th Pan-Hellenic and International Conference “ICT in Education”, Ioannina: HAICTE. 23-25 September 2016.
  • Γριζιώτη Μ., Ξένος Μ., Κυνηγός Χ., (2016) «Εισάγοντας την έννοια της μεταβλητής στον προγραμματισμό με το λογισμικό Χελωνόσφαιρα». 8ο Πανελλήνιο Συνέδριο Διδακτικής της Πληροφορικής, Πανεπιστήμιο Ιωαννίνων, 23-25 Σεπτεμβρίου 2016.
  • Κεϊσογλου Σ., Λάλας Γ. Γριζιώτη Μ., Παπαδόπουλος Ι., Μακρή Α. (2015) "Καμπύλες στο χώρο: Ένα ψηφιακό βιβλίο με στόχο την ανάπτυξη της δημιουργικής μαθηματικής σκέψης". Αναρτημένη Εργασία στο 6ο Πανελλήνιο Συνέδριο με Διεθνή συμμετοχή "Μαθηματικά με διάκριση και χωίς διακρίσεις". 4-6 Δεκεμβρίου 2015. Θεσσαλονίκη.
  • Διαμαντίδης, Δ. , Κυνηγός, Χ., Γριζιώτη Μ.,(2015)«Ερμηνεύοντας την χρήση ψηφιακών εργαλείων από μαθητές στη ‘Χελωνόσφαιρα’», 4ο Πανελλήνιο Επιστημονικό Συνέδριο «Ένταξη και Χρήση των ΤΠΕ στην Εκπαιδευτική Διαδικασία», ΕΤΠΕ, 30 Οκτωβρίου – 1 Νοεμβρίου 2015, Θεσσαλονίκη.
  • Γριζιώτη Μ., (2012) "Digital Magnetic Poetry: Ένα διαδραστικό παιχνίδι αναγνώρισης κίνησης και χειρονομιών", Σεμινάρια εργαστηρίου MADgIK, Τμήμα Πληροφορικής και Τηλεπικοινωνιών, 14 Δεκεμβρίου 2012, Αθήνα.

Workshops & Conference organization

  • ACM Interaction Design and Children (IDC) conference 2021. Associate Chair.
  • 10th International Conference on Robotics in Education (RiE) 2019: Member of the International Programme Committee
  • 9th International Conference on Robotics in Education (RiE) 2018: Member of the International Programme Committee
  • Workshop for «ChoiCo»: An online environment for designing digital games (2017). Grizioti M., Kynigos C,
    Xenos M, Yiannoutsou N. In 5th Panhellenic Conference “Integration and Use of ICT in the Educational Process”, Athens, 21/04/2017

  • You Can Code It: Programming Workshops for the European Code Week, Educational Technology
    Lab NKUA, Athens 18 & 20/10 2017

  • 3D constructions with programming: A workshop with “Turtlesphere”. Grizioti M, Xenos M.,
    Kynigos C. In 8th Panhellenic “Computer Science Education”, Ioannina, 24/04/2016

  • TurtleShphere”: Mathematics and 3D constructions Grizioti M, Kynigos, C., Diamantidis D., Lalas
    G., Xenos M. in Athens Science Festival 2016, Technopolis city of Athens, 09/04/2016

  •  “Turtlesphere” Workshop in “We play with science! Three-day educational activities in Industrial
    Gas Museum”, Technopolis city of Athens, 03/04/2016

  • Exploiting 3D representations in Mathematics and Computer Science: The “Turtlesphere” platform,
    Grizioti M, Xenos M, Kynigos C in 4th Panhellenic conference “Integration and Use of ICT in the Educational Process” Thessaloniki, 31/10/2015

Awards/Honors

  • Scholarship for PhD Candidates of Hellenic Foundation for Research and Innovation (2017-2019) -Scholarship Number: 531
  • Best Work In Progress Paper Award for the paper “RobIn: A Half-baked Robot for Electronics in a STEM Context” In IDC 2017 Conference – Stanford University.
  • Scholarship of performance for MA (2012-2014)
  • Bachelor dissertation selected in the 10 best dissertations of the Department of Informatics and Telecomunications NKUA (2012)

Supervisions

  • 1 PhD Co-supervisor - Faculty of Engineering & Architecture, University of Ghent, Belgium.
  • 4 MA Thesis Supervisor - University of West Attica
  • 2 MA Thesis Co-Supervisor -  Department of Computer Science and Media Technology, Linnaeus University, Sweden, University of West Attica

Reviewer & Memberships

  • Reviewer of British Journal of Educational Technology journal
  • Reviewer of the Constructionism International Conference
  • Reviewer of the ACM Interaction Design and Children Conference (IDC)
  • Reviewer of the Child Computer Interaction Conference (ChiCi)
  • Regular Member of ACM 2020-today (https://www.acm.org/)
  • Regular Member of ETPE 2020-today (https://www.etpe.gr/)

Research Interests

  • Computational Thinking / Computational Literacy
  • Game design/Game modding 
  • Computer Science Education
  • Game-Based Learning
  • Design-based research
  • Child Computer Interaction
  • Constructionist learning

Programming Skills

Javascript
HTML5
CSS/Bootstrap 3.0.
PHP
UML

Language Skills

English

Certificate of Proficiency in English

Italian

B1 knowledge

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