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Work experience

Oct 2009Present

Production Intern

Nexon America
  • Production intern for the MMO FPS, Combat Arms
  • Improved the web shop design and added features to Combat Arms website
  • Wrote text and composed images for the Combat Arms website
Jan 2010Present

Associate Game Designer

Disney Interactive Media Group
  • Game designer for the virtual world, Pixie Hollow Online
  • Write functional specifications for in-game features and events
  • Discuss game design scope and functionality with artists, engineers, and writers
  • Work with the community team to design community and holiday events
  • Manage shop content and game rewards based on in-game economy data
  • Manage quest flow, balance, and story
Jun 2009Aug 2009

Design Associate (Game Design Intern)

Disney Interactive Media Group
  • Game design intern for Disney Fairies: Pixie Hollow massively multiplayer online game
  • Maintained game design documents to articulate flow, mechanics, and user experience
  • Met with art, engineering, and marketing leads to discuss game design scope and functionality
Apr 2008Aug 2009

2008 Nisei Week Court Member

Nisei Week Foundation
  • Goodwill ambassadors to the Japanese American community in Southern California and the Nisei Week Foundation, a nonprofit organization promoting the Japanese American heritage of Little Tokyo, Los Angeles
  • Made over 100 public and private appearances for nonprofits, community organizations, and dignitaries, including Los Angeles mayor Antonio Villaraigosa
  • Had three and a half months of speech, media, etiquette, and presentation training from professionals
  • Was a Master of Ceremonies in events with hundreds of attendees and regularly recited public speeches
Oct 2008May 2009

2D Artist (Contractor)

Konami Digital Entertainment, Inc.
  • Artwork for the Flash games Double Dribble for Konami Play Website
  • Developed Fish Kabob, student game project that received publishing deal from Konami
  • Character concept art for unannounced Nintendo Wii title
  • Game design evaluation of Nintendo DS Wireway
May 2008Aug 2008

Operations Administrator

Konami Digital Entertainment, Inc.
  • Met with Marketing and Sales teams to discuss manufacturing and distribution for Metal Gear Solid 4
  • Maintained documents for manufacturing budget approvals from Japanese headquarters
May 2007Jul 2007

3D Artist

Naked Sky Entertainment
  • Created and exported assets into Unreal Engine 3 for levels to enhance visual features and gameplay
  • Improved gameplay of multiplayer features in RoboBlitz and Destroy All Humans! Path of the Furon


Aug 2007Nov 2007

Università della Giorgia

Fall Semester 2007 study abroad through the Lamar Dodd School of Fine Arts at the University of Georgia in Cortona, Italy

Apr 1994Apr 2005

High School Diploma

Asahi Gakuen Japanese School

Japanese language school taught in Japanese in various subjects including language/literature, writing, mathematics, science, social science, history



Upon graduation in December 2009, my objective is to be an Associate Producer who collaborates with a passionate team for casual games by assisting in managing production while contributing to game design. Ideally, I will incorporate my knowledge of the Japanese language and culture.

My long term objective is to become a Interactive Entertainment and User Experience Designer working in international business, who oversees the casual games department at a company having strong international relations with Japan, or North America, depending on my employer’s country of origin.


I obtained my Bachelor of Arts degree from the University of Southern California in December 2009. I have a passion for developing interactive entertainment and have been actively developing games personally as a hobby, academically through the USC interactive entertainment program, and commercially for some of the top publishing companies. My long term objective is to become a user experience and interactive entertainment designer working in international business, who oversees casual or social games department at a company that has strong international relations with Japan.

Honors and Awards:

  • 1st Place in Rosetta Stone Game Jam 2011 (36 hour game design competition), Industry Professionals Category
  • 1st Place in 2009 Game Hackathon (1 week game design competition) - Sponsored by USC MEGA/USC ACM
  • 1st Place in 2009 Global Game Jam (48 hour game design competition) Los Angeles Division
  • 3rd Place in 2009 Games for Girls Competition at the University of Illinois at Urbana-Champaign
  • 1st Place in 2007 Games for Girls Competition at the University of Illinois at Urbana-Champaign


Mar 2005Present

Japanese Language Proficiency Test (日本語能力試験)

Ministry of Education