Work History

Work History
Oct 2009 - Present

Production Intern

Nexon America
  • Production intern for the MMO FPS, Combat Arms
  • Improved the web shop design and added features to Combat Arms website
  • Wrote text and composed images for the Combat Arms website
Jan 2010 - Present

Associate Game Designer

Disney Interactive Media Group
  • Game designer for the virtual world, Pixie Hollow Online
  • Write functional specifications for in-game features and events
  • Discuss game design scope and functionality with artists, engineers, and writers
  • Work with the community team to design community and holiday events
  • Manage shop content and game rewards based on in-game economy data
  • Manage quest flow, balance, and story
Jun 2009 - Aug 2009

Design Associate (Game Design Intern)

Disney Interactive Media Group
  • Game design intern for Disney Fairies: Pixie Hollow massively multiplayer online game
  • Maintained game design documents to articulate flow, mechanics, and user experience
  • Met with art, engineering, and marketing leads to discuss game design scope and functionality
Apr 2008 - Aug 2009

2008 Nisei Week Court Member

Nisei Week Foundation
  • Goodwill ambassadors to the Japanese American community in Southern California and the Nisei Week Foundation, a nonprofit organization promoting the Japanese American heritage of Little Tokyo, Los Angeles
  • Made over 100 public and private appearances for nonprofits, community organizations, and dignitaries, including Los Angeles mayor Antonio Villaraigosa
  • Had three and a half months of speech, media, etiquette, and presentation training from professionals
  • Was a Master of Ceremonies in events with hundreds of attendees and regularly recited public speeches
Oct 2008 - May 2009

2D Artist (Contractor)

Konami Digital Entertainment, Inc.
  • Artwork for the Flash games Double Dribble for Konami Play Website
  • Developed Fish Kabob, student game project that received publishing deal from Konami
  • Character concept art for unannounced Nintendo Wii title
  • Game design evaluation of Nintendo DS Wireway
May 2008 - Aug 2008

Operations Administrator

Konami Digital Entertainment, Inc.
  • Met with Marketing and Sales teams to discuss manufacturing and distribution for Metal Gear Solid 4
  • Maintained documents for manufacturing budget approvals from Japanese headquarters
May 2007 - Jul 2007

3D Artist

Naked Sky Entertainment
  • Created and exported assets into Unreal Engine 3 for levels to enhance visual features and gameplay
  • Improved gameplay of multiplayer features in RoboBlitz and Destroy All Humans! Path of the Furon

Education

Education
Aug 2007 - Nov 2007

Università della Giorgia

Fall Semester 2007 study abroad through the Lamar Dodd School of Fine Arts at the University of Georgia in Cortona, Italy

Apr 1994 - Apr 2005

High School Diploma

Asahi Gakuen Japanese School

Japanese language school taught in Japanese in various subjects including language/literature, writing, mathematics, science, social science, history

Interest

Objective

Upon graduation in December 2009, my objective is to be an Associate Producer who collaborates with a passionate team for casual games by assisting in managing production while contributing to game design. Ideally, I will incorporate my knowledge of the Japanese language and culture.

My long term objective is to become a Interactive Entertainment and User Experience Designer working in international business, who oversees the casual games department at a company having strong international relations with Japan, or North America, depending on my employer’s country of origin.

Summary

I obtained my Bachelor of Arts degree from the University of Southern California in December 2009. I have a passion for developing interactive entertainment and have been actively developing games personally as a hobby, academically through the USC interactive entertainment program, and commercially for some of the top publishing companies. My long term objective is to become a user experience and interactive entertainment designer working in international business, who oversees casual or social games department at a company that has strong international relations with Japan.

Honors and Awards:

  • 1st Place in Rosetta Stone Game Jam 2011 (36 hour game design competition), Industry Professionals Category
  • 1st Place in 2009 Game Hackathon (1 week game design competition) - Sponsored by USC MEGA/USC ACM
  • 1st Place in 2009 Global Game Jam (48 hour game design competition) Los Angeles Division
  • 3rd Place in 2009 Games for Girls Competition at the University of Illinois at Urbana-Champaign
  • 1st Place in 2007 Games for Girls Competition at the University of Illinois at Urbana-Champaign

Certifications

Certifications
Mar 2005 - Present

Japanese Language Proficiency Test (日本語能力試験)

Ministry of Education