Work History

Work History
Mar 2008 - Present

Lead Engineer

EA Mobile
Apr 2007 - Mar 2008

Software Engineer

EA Mobile
Relocated to LA from the Hawaii studio to continue porting of a multitude of titles for mobile phones offered by local US carriers such as AT&T, T-Mobile, Sprint, and Virgin. Also worked on creating demos and ports for OEM embeds and international carriers such as Motorola (worldwide), Svyaznoy (Russia), Entel, etc.
Apr 2005 - Apr 2007

Software Engineer

EA Mobile - Hawaii Studio
Blue Lava Wireless was acquired by JAMDAT in April of 2005, and JAMDAT was in turn acquired by Electronic Arts in February of 2006. When JAMDAT acquired Blue Lava, my role changed from Localization programmer to Software Engineer. I was part of the Frontline deployment team in Hawaii, using my expertise creating reference builds of fan favorites Blue Blocks (BlastDown!) and Tetris Mania. If I wasn't working on game builds, you'd find me working on in-house development tools. After the EA acquisition of JAMDAT, my role expanded, and I served as one of the deployment engineers here, creating ports of A LOT of EA Mobile titles for GSM devices, including Tetris Mania, SOCOM, Tiger Woods, NBA Live, Bejeweled, Fight Night Round 3, and more.
Dec 2005 - Dec 2006


Cornbread Institute
Served as President, co-founder, and visionary for a seminar school that focused on career education.
Oct 2004 - Apr 2005

Localization Programmer

Blue Lava Wireless - External Development
Served as liaison between Japanese mobile game development companies and my own, translated vital documents, served as assisstant to the Executive Producer, and at the same time, ported a game to Sprint handsets of all screen size and manufacturers.
Oct 2003 - Oct 2004

QA / Production Assistant

Served as game tester for mobile games such as Tetris, Blue Blocks, and later on, lead for Pinball Dragon, and Golf Anyone. I was later moved to a production assistant-type of role to assist the Executive Producer with dealings between my company and Japanese-mobile game development companies.


1998 - 2003

Bachelor of Science

My aim for being in ICS was to get into the games industry. I focused most of my studies so that I had the best chance, as well as a solid foundation so that when I did get my foot in the industry, I knew what I was doing and could make as much of an impact as I possibly could. Courses include Playstation game development, AI, C/C++, and Software Engineering. I'm also fluent in Japanese. I studied for 3 years in addition to my native speaking abilities.