Lars Kokemohr

  • Berlin, Germany, DE
  • lars@lkokemohr.de
Lars Kokemohr

Programmer, Consultant

Work History

Work History
Mar 2014 - Present

Dean of Engineering

S4G School for Games GmbH

B2B training, design of the curriculum, code review and consulting for the students, lectures in Structures and Algorithms, Code Patterns, Code Design, Network Programming, Database Programming, Version Control, Mathematics and Physics

Apr 2013 - Present

Game Developer

self-employed

Game engine development (C++, OpenCl, GLSL, Lua)
Game programming (Lua)

Apr 2012 - Mar 2014

Lecturer

S4G School for Games GmbH / Games Academy Berlin

Code Review and lectures in Engine Programming, Rendering, Network Programming, Mathematics and Physics

Sep 2010 - May 2013

Game Programmer

Bigpoint GmbH

Database architecture, optimization and maintenance (MySQL) for an online role playing game with 10+ millions users

Development of data mining tools (C#, SQL)

Development of production tools (C#)

Education

Education
Apr 2008 - Sep 2010

Game Programmer

Games Academy Berlin
Apr 2008 - Mar 2009

Game Designer

Games Academy Berlin
May 1995 - Apr 2004

Violinist with concert examn

Hochschule der Künste Berlin
Mar 1995

Abitur (1,6)

Albert-Einstein-Gymnasium Buchholz i.d.N.

Skills

Skills

Programming Languages

Job experience in C++, C#, SQL, Haxe, php, HLSL, GLSL

Personal projects in Erlang, Go, HTML, JavaScript, Java

Libraries

Job experience using MySQL, Windows Forms, WPF, Ogre, Bullet, curl, Unity, SFML, ZeroMQ, Linux system programming, OpenCl

Personal projects using CouchDb, Haxe / OpenFl, XNA / MonoGame, Farseer Physics, Android system programming, low-level DirectX programming

Tools

Work experience using SVN, Mercurial, Git, Visual Studio, NetBeans etc.

Personal projects using Fossil SCM, Eclipse etc.

Languages

Fluent in German (native speaker), English

Basic communication skills in French, Spanish, Japanese, Croatian