Work History

Work History
Oct 2006 - Present

Senior Environment / Terrain Artist

Meggitt Training Systems
  • Working in a team oriented environment to design terrains/environments from start to finish for military simulation.
  • Strongly self motivated to stay ahead, set personal deadlines, and go above and beyond what is asked.
  • CryEngine 3 Level Design and Modeling
  • CryEngine 3 AI Scripting / Flowgraph
  • Terrain Design
  • Architectural Modeling
  • Vehicle and Prop Modeling
  • Logo / Label Design
  • Texturing and Unwrapping
  • Marketing Concepts and Rendering
  • Prototype Design for Manufacturing
  • Hi-res modeling for Normal Mapping
2000 - Present

Freelance Artist
  • Working with client companies on contract basis.
  • Knowledgeable and professional interaction with customers.
  • Strong skills in marketing strategies and networking
    • ARB Studios
    • Kunfujackrabbit Studios
    • Unreal Studios
2005 - 2006

3d Modeler / Texture Artist / Special Effects Programmer

Rapid Reality

  • Working with the Kaneva Game Engine, Klaus Entertainment

  • Strong team working skills to achieve goals and meet deadlines.

  • Level Design and Implementation

  • Architectural Modeling

  • Special Effects Programming

  • Texturing and Unwrapping
2001 - 2004

Owner / Designer

Digital Play

  • Web site layout and design

  • Designed Graphical Interfaces

  • Composite and Coded Flash, HTML, PHP, MySQL


Aug 2000 - Apr 2005

Media Arts and Animation

The Art Institute of Atlanta



Unreal Engine

CryEngine 3

Mental Ray






3d Studio Max

Honors and Affiliations

Presidents List

The Art Institute of Atlanta 2000-2001

Deans List

The Art Institute of Atlanta 2001-2005

Ambassadors Club

The Art Institute of Atlanta 2002-2005

  • Strong customer relation skills

  • Skilled in company management

  • Enthusiastic and strongly motivated team member

  • Self Motivator

  • Strong team management skills

  • SIGGRAPH Member

  • SIGGRAPH 2004 - Courses, Papers, Panels

  • SIGGRAPH 2008

  • SIGGRAPH 2010 - Courses, Papers, Panels

  • Autodesk Usergroup Member


I have been a 3d Artist for 7 years. I graduated with honors from The Art Institute of Atlanta. As a freelance artist I had the opportunity to work on two cellphone games for Verizon. Then I moved on to Rapid Reality, working with many talented artists on The Chronicle MMO. I worked as a 3d Modeler/Texture artist, with quite a bit of work in special effects and particles. Currently I am working at Meggitt Training Systems, a military simulation company, where I have been for the past 5 years. I am a Senior 3d Artist. My duties include, but are not limited to the following: General3d Modeling of Architecture Vehicles Texturing Compositing Lighting Rendering Environmental Terrain ModelingPrototyping Video Compositing CryEngineAI and XML Scripting in CryEngine 3 Vehicle setup in CryEngine 3 Terrain CreationConverting DTED to Terrain 



Jun 2010 - Present

Microsoft Project Training

Gwinnett Technical College
Jul 2010 - Present

Advanced Microsoft Project Training

Gwinnett Technical College