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I’m a 3D artist currently living in Atlanta with over 8 years of experience. Past projects include mostly videogame and military based artwork. I am currently working with Crytek’s CryEngine, creating levels and scenarios for military training.

Current Tool Set:

  • 3DS MAX
  • Maya
  • Mudbox
  • PhotoShop
  • After Effects
  • Sandbox Editor (CryEngine)
  • Unreal 3
  • MAX Script
  • Alienbrain
  • MS Project

Work experience

Oct 2002Present

Lead 3D Artist

  • CryEngine level editing, assets creation, physics setup  and flowgraph experience.
  • Supervised artists and art teams, providing schedules, feedback, samples and art direction.
  • Replicated real-world environments such as Singapore, Baghdad and Afghanistan.
  • Used 3D Studio Max, PhotoShop and Maya.
  • Clients include the United States Marine Corps, the British Military and the Singapore Coastguard.
Aug 2002Aug 2005

3D Artist

Malfador Machinations
  • Worked on shipped games Space Empires V and Starfury
  • Conceptualized, modeled and textured game assets.
  • Managed art team by setting and tracking project timeline.
  • Created custom MAX Scripts used for texture UV layout, UV mapping, render to texture and geometry manipulation.
Nov 2000Aug 2002

2D/3D Artist

Flying Rock Enterprises
  • Worked on award winning game Ace of Angels.
  • Modeled and Textured game assets.
  • Setup dummy objects for in game weapon and shield systems.
  • Used PhotoShop and the UVW unwrap modifier to texture fighters, bases and other terrain objects.
Aug 2000Oct 2000

2D/3D Artist - Contract

Pipe Deam Interactive
  • Edited and export levels of  Rogue Spear while porting it from PC to the Sega Dreamcast.
  • Created full-page ads for Game Week and Game Informer Magazines.
  • Edited Nintendo Game Boy manuals and packaging using Quark, PhotoShop and Illustrator. 


Aug 1997May 2000


University of Georgia



After Effects
Unreal Engine 3
CryEngine Sandbox
3DS Max

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