Download PDF

Teaching Experience

Sep 2016Present

Mathematics Instructor

Quest to Learn MS


Algebra 1

Game Design

  • Developed and delivered content to support the Algebra 1 Common Core curriculum.
  • Worked with a collaborative team of educators to develop positive behavior intervention systems. (Q-Bucks)
  • Led professional development around the implementation of Schoology - a Learning Management System.
  • Developed and implemented a quick turnaround game design course in Schoology.

Sep 2009Jun 2016

Mathematics Instructor

Innovation Diploma Plus HS


Algebra 1, Terms 1, 2 and 3

Geometry, Terms 1, 2 and 3

Discrete Mathematics

Game Design

  • Developed elective courses designed to enhance critical thinking skills as they relate to real world situations, using the SCRATCH development environment.
  • Worked with a collaborative team of educators to develop blended courses that are aligned to Common Core standards.
  • Lead the math department from 2009, focusing on strategic planning and implementation for the past three years .
  • Provided technical support for the school's technology.  Duties involved troubleshooting networks, printers, laptop and desktop computers, including communicating with the DOE Help Desk to discover workarounds for ongoing technology problems.

Sep 2006Jun 2009

Mathematics Instructor

Brooklyn Academy High School


Math A, 1st and 2nd year

SAT Preparation

Discrete Mathematics

C++ Programming

  • Developed a C++ course, using problem solving techniques that incorporate real world applications such as game design in accordance with NCTM standards for Grades 9-12.
  • Provided technical support for the school's technology infrastructure.

Other Experience

Robotics Club | 2013-2014

Co-mentored an after school robotics club that culminated in creating a remote controlled submersible for the US Navy's SeaPerch program.

Math Instructor | 2008-2009

CAMBA After-School Program.

New York City Teaching Fellow | 2006-2008

Engaged in intensive teacher training facilitated by Pace University

Student Teacher | 2006

Pacific High School/Brooklyn Academy High School, Brooklyn, NY

Field Placement/Student Teaching in mathematics remedial summer program.

Taught skills review and test preparation lessons.

Tutored small groups to address specific learning needs.



M.S. Secondary Math Education

Pace University (New York, New York)

Masters of Science in Education


B.A. Computer & Information Science 

Brooklyn College (Brooklyn, New York)

Member of the Alpha Sigma Lamba Honors Society 



New York State Professional Teaching Certification



Game Design Course 

A game design course that focuses on the following geometric concepts:

  • Inductive and Deductive Reasoning.
  • Conditional Statements.
  • Coordinate Geometry.
  • Transformational Geometry.

Students learn basic programming concepts associated with object oriented programming using the SCRATCH interface.   At the conclusion of the course the student will have developed and demonstrated critical thinking skills that can then applied to "real world" situations.


PROSE (Progressive Redesign Opportunity for Schools of Excellence) Course (Access Code:  R8S33-4539H)

Collaborated with three instructors (of other disciplines)  to develop curriculum for a blended model course.  The mathematics component of this course centered on inductive reasoning (Module 4) and how it relates to the overarching theme of the course: conducting research.  


Curriculum Development

Developed a sample unit for a traditional Geometry course.  This unit is replete with lesson plans and hook videos.  


Department Learning Plan (DLP)

Collaborated with the other teachers of my department to identify, implement and to analyze the outcomes of a set of goals that we have identified.


Individual Learning Plan (ILP)

Developed a set of goals and the rationale behind choosing these goals for the school year.  These goals are tied into the larger departmental goals and are revisited.


Math Department Screencast Library

Worked with students to create an ongoing learning experience that ties into the demonstration of mastery of a concept  through content production.  


NYIT SpeedTech Conference 2016

This presentation demonstrated the flexibility of the SCRATCH platform and its connection to gains in  critical thinking and procedural logic skills.  Instructors received a how-to overview for  embedding and implementing SCRATCH solutions into their curriculum design.

NYSCATE Conference 2015, 2016

This presentation gave instructors an entry point to coding while involving cross disciplinary concepts in STEAM. Instructors learned how the process of reverse engineering a retro video game (Space Invaders) provides multiple pathways to teach critical thinking and procedural logic skills.

Eskolta Conference 2015

Designed and coordinated an presentation on asynchronous and distance learning centered around the Web 2.0 Learning Management System, Schoology.  My contribution involved demonstrating the feasibility of asynchronous learning and it's positive impact upon student understanding.