Instructor of New Media Tools online course, which focuses on a variety of media production apps from the Adobe creative cloud.
Responsible for planning and development of online training material for professional development as well as course development for K-12 to be delivered online with a combination of various LMS systems such as Canvas. Integrate graphic design experience with educational pedagogy in OID projects. Familiar with the ADDIE instructional design model as well as SCORM and LTI standards of content.
Since the late 1990's, even before the use of visual web browsers, I have been incorporating the use of the Internet in various creative ways in the classroom.
I have been a professional public school educator for over thirty years. My previous experiences include art education, elementary school education which includes, teacher of the gifted as well as various positions within the Title I program, 5th Grade and Primes Math. As an Educational Technology Facilitator, I focused on the integration of 21st Century technologies to enhance the learning and motivation of multiple style learners, professional development and parent training opportunities. Between 2012-2014 I became the Art instructor for Seminole County Virtual School (SCVS) and the Seminole Academy of Digital Learning (SADL) as well as a member of our online curriculum development team responsible for the design and implementation of K-5 online art curriculum and a new elective course integrating learning in 3D and the game of Minecraft with academic content. Currently I am working as an Online instructional designer (OID) for SCPS Department of Teaching and Learning. As an OID, my responsibilities involve working with subject matter experts (SME's) to design online courses for K-12 environment as well as instructional training materials for educators.
January 22, 2015- FETC Conference- Co- Presenter- “Gamify the Florida Standards the Minecraft Way!"
Fall 2014- Co-Author of 'Design and Development of Training Games: Practical Guidelines from a Multi-Disciplinary Perspective' a book that will be published by Cambridge University Press.
April 3, 2014- Florida's District Virtual Instruction Virtual School Symposium- Co-Presenter- "Multiculturalism in an Online Learning Environment"
January 26, 2012- FETC Conference- Co-Presenter -"Engaging Students in Virtual Worlds: Our Journey with Quest Atlantis"
October 8, 2011- FATE Conference- "Classroom Integration of Virtual World Technologies to Enhance Curriculum and Student Motivation".
March 17, 2011- Co- presenter Virtual Worlds Best Practices in Education Conference- "Challenge Based Learning in Virtual Worlds: Integrating Quest Atlantis as a Real World Problem-Solving Engaging Environment".
September 18, 2010- LIFE Fest 2010- Co-Presented "Innovations & Innovators in Education" focusing in the Quest Atlantis 3D environment, specifically the new Family Questing program which focuses on parent/children relationships.
June, 2010- Exploring Student Learning in Virtual Worlds- Co-Presenter of a two-day professional development course designed to expose educators to a variety of virtual learning environments and to learn how they can make an impact in student learning and engagement.
April, 2010- A "Q&A" Presentation on Quest Atlantis- Offered a teacher perspective presentation to the faculty of the "Escuela Elemental Universidad de Puerto Rico" (EEUPR) which is a research-based lab school dedicated to the study of educational technologies and their impact in student learning. An overview of QA, a demonstration of the immersive qualities of its 3D environment as well as a video of students engaging in world was presented to faculty members of the University of Puerto Rico.
June, 2009- Implementation of 3D Image Technologies in a Title I School Setting- Media project presentation based on thesis findings.
October 10, 2009- Florida Association of Teacher Educators (FATE) Annual Conference- 3D Virtual Worlds in Education: A Look at the Virtual World Experience of Quest Atlantis as a Pedagogical approach to Impact 21st Century Learners.
* Lastinger Instructional Coach Certification- May 2018- Present
* Apple Teacher 2016- October 2016 – Present
* Selected as an Advisory Board member for the Creative Writing MFA and Creative Writing for Entertainment BFA programs at Full Sail University.
* Full Sail University Salutatorian for Educational Media Design and Technology MS program- June 2009
* Full Sail University Course Director Award for Training and Motivational Development- August 2008
* Seminole County School Hagerty Teacher Technology Award- 2008
* Lake Orienta Elementary School Teacher of the Year, (2001-2002)
* Disney's Teacherrific Elementary Category Award Winner- 1997
* Disney's Teacherrific Honor Finalist- 1996
* Multi-Cultural Program ranked in the top 10 by Florida Dept. of Education in 1993
.* Orange Center Elementary School Teacher of the Year, Orlando, Fl. (1991-92)
Art, Traveling, New Educational Technologies, Museums
Title: Design and Development of Training Games: Practical Guidelines from a Multidisciplinary Perspective
Cambridge University Press- November, 2014
Co-Authored two chapters on this 536 page book.
Overview-
The multidisciplinary nature of learning-games development is key to successful projects. In this book, leaders in the field of serious games and professionals in entertainment games share practical guidelines and lessons learned from their own experiences researching and developing learning games. This volume includes • a summary of the key elements of design and development that require particular attention from multiple disciplines to ensure success; • an overview of successful models and methods, and of the tradeoffs made throughout the process, to help guide development; • cohesive, multidisciplinary views of the issues that may arise and of the techniques applied in order to produce effective learning games grounded in specific experiences, community consensus, and analysis of successful learning games that have already been released; • the stories behind the games, to illustrate how final design and development decisions were reached. Aimed at professionals and academics interested in developing and researching learning games, it offers a comprehensive picture of the state of the art.
Multidisciplinary approach to designing and developing games
Successful models and methods guide the reader
Approaches grounded in experiences of authors, community consensus and analysis