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Jesús De León

Educator and online instructional designer

Work History


Teacher and Online Instructional Designer

Seminole County Public Schools

* Online Instructional Designer- Teacher on Assignment, Department of Digital Learning..

* Online Educator for Seminole County Virtual School and Seminole Academy of Digital Learning.

* Educational Technology Facilitator

* Provide Professional Development in Technology Integration such as iPads, Quest Atlantis Re-Mixed and other    Web 2.0 Resources.

* 5th Grade teacher.

* Teacher of the gifted for Kindergarten to Fifth grade students. * Math teacher for fourth and fifth graders. * Math intervention for fifth and third graders. * Responsible for the talent development program and SECME. * Experienced with multiple integrated classroom technologies in both Windows and Mac platforms. * Elementary Education- Florida Professional Educator Certificate * Art K-12- Florida Professional Educator Certificate * Gifted Education Endorsement

* ESOL Endorsement, K-12

* Member of the Seminole County Schools Instructional Technology Cadre


Art Teacher

Orange County Public Schools

Responsible for introducing and developing art skills in 2D and 3D format for students K-5 at Orange Center Elementary School, Orlando, Florida. Incorporate elements of Art History as well as Multicultural education within the curriculum.

Aug 1984Nov 1986

Graphic Designer

Lawton Printers
Responsible for producing camera ready art, color separations, page-layout and other pre-printing design tasks.




University of Central Florida

Worked for the student government as a graphic designer.

Chosen to participate in a studies abroad program in Cortona, Italy.


Instructional Design
Responsible for planning and development of online training material for professional development as well as course development for K-12 to be delivered online with a combination of various LMS systems, specially Blackboard and Canvas. Familiar with the ADDIE instructional design model as well as SCORM and LTI standards of content.
3D Art
Experienced in the design and creation of various types of 3D art including, but not limited to, pottery, mixed media sculpture and digital 3D modeling.
Drama Production
Have been involved in a number of theatrical productions as assistant director and set designer as well as assisting with sound and light. My latest production experiences have been with Annie, Into the Woods Jr., Willie Wonka and Bugsy Malone school productions.
Digital Storytelling
Experienced in the integration of multimedia as a storytelling tool within the classroom. Incorporate the use of video, animation, podcasts and other technologies to produce comprehensive digital stories with students. 
2D Art
Experienced in the design and creation of various types of 2D art including, but not limited to, drawing, painting, and digital illustrations. 
Internet Research Classroom Integration
Since the late 1990's, even before the use of visual web browsers, I have been incorporating the use of the Internet in various creative ways in the classroom. One of the first visual web based projects ever attempted by one of my classes can be found here:


I have been a professional public school educator for over twenty-five years. My previous experiences include art education, elementary school education which includes an SLD inclusion model setting, teacher of the gifted as well as various positions within the Title I program. As an Educational Technology Facilitator I focused on the integration of 21st Century technologies to enhance the learning and motivation of multiple style learners. I was also responsible for providing technology training opportunities to teachers and parents. Currently, I work as a virtual school instructor after being involved with the design of the online Art curriculum for the new Seminole Academy of Digital Learning in Seminole County, Florida. In addition I am an online Creative Photography and AP Art History instructor for Seminole County Virtual School as well as one of the online course designers currently developing a "Learning on 3D" Online course.

Examples of some of my work

Latest Presentations and Research

January 22, 2015- FETC Conference- Co- Presenter- "Gamifying the Florida Standards the Minecraft Way!"

Fall 2014- Co-Author of 'Design and Development of Training Games: Practical Guidelines from a Multi-Disciplinary Perspective' a book that will be published by Cambridge University Press.

April 3, 2014- Florida's District Virtual Instruction Virtual School Symposium- Co-Presenter- "Multiculturalism in an Online Learning Environment"

January 26, 2012- FETC Conference- Co-Presenter -"Engaging Students in Virtual Worlds: Our Journey with Quest Atlantis"

October 8, 2011- FATE Conference- "Classroom Integration of Virtual World Technologies to Enhance Curriculum and Student Motivation".

March 17, 2011- Co- presenter Virtual Worlds Best Practices in Education Conference- "Challenge Based Learning in Virtual Worlds: Integrating Quest Atlantis as a Real World Problem-Solving Engaging Environment".

September 18, 2010- LIFE Fest 2010- Co-Presented "Innovations & Innovators in Education" focusing in the Quest Atlantis 3D environment, specifically the new Family Questing program which focuses on parent/children relationships. 

June, 2010- Exploring Student Learning in Virtual Worlds- Co-Presenter of a two-day professional development course designed to expose educators to a variety of virtual learning environments and to learn how they can make an impact in student learning and engagement.

April, 2010- A "Q&A" Presentation on Quest Atlantis- Offered a teacher perspective presentation to the faculty of the "Escuela Elemental Universidad de Puerto Rico" (EEUPR) which is a research-based lab school dedicated to the study of educational technologies and their impact in student learning. An overview of QA, a demonstration of the immersive qualities of its 3D environment as well as a video of students engaging in world was presented to faculty members of the University of Puerto Rico.

June, 2009- Implementation of 3D Image Technologies in a Title I School Setting- Media project presentation  based on thesis findings. 

October 10, 2009- Florida Association of Teacher Educators (FATE) Annual Conference- 3D Virtual Worlds  in Education: A Look at the Virtual World Experience of Quest Atlantis as a Pedagogical  approach to Impact 21st Century Learners.

Honors and Awards

* Selected as an Advisory Board member for the Creative Writing MFA and Creative Writing for Entertainment BFA programs at Full Sail University.

* Selected as a member of the Educational Media Design and Technology MS program advisory board for Full Sail University.

* Full Sail University Salutatorian for Educational Media Design and Technology MS program- June 2009* Full Sail University Course Director Award for Training and Motivational Development- August 2008* Seminole County School Hagerty Teacher Technology Award- 2008* Lake Orienta Elementary School Teacher of the Year, (2001-2002)* Disney's Teacherrific Elementary Category Award Winner- 1997* Disney's Teacherrific Honor Finalist- 1996* Multi-Cultural Program ranked in the top 10 by Florida Dept. of Education in 1993.* Orange Center Elementary School Teacher of the Year, Orlando, Fl. (1991-92)


Art, Traveling, New Educational Technologies, Museums


Jul 2012Jun 2017

Art K-12

Florida Department of Education
Jul 2012Jun 2017

Elementary Education

Florida Department of Education
Jul 2012Jun 2017

Gifted Education Endorsement

Florida Department of Education
Jul 2012Jun 2017

ESOL, K-12

Florida Department of Education
Apr 2015Present

BlendKit2015: Becoming a Blended Learning Designer Course Completion

University of Central Florida


Title: Design and Development of Training Games: Practical Guidelines from a Multidisciplinary Perspective

Cambridge University Press- November, 2014

Co-Authored two chapters on this 536 page book.


The multidisciplinary nature of learning-games development is key to successful projects. In this book, leaders in the field of serious games and professionals in entertainment games share practical guidelines and lessons learned from their own experiences researching and developing learning games. This volume includes • a summary of the key elements of design and development that require particular attention from multiple disciplines to ensure success; • an overview of successful models and methods, and of the tradeoffs made throughout the process, to help guide development; • cohesive, multidisciplinary views of the issues that may arise and of the techniques applied in order to produce effective learning games grounded in specific experiences, community consensus, and analysis of successful learning games that have already been released; • the stories behind the games, to illustrate how final design and development decisions were reached. Aimed at professionals and academics interested in developing and researching learning games, it offers a comprehensive picture of the state of the art.

Multidisciplinary approach to designing and developing games

Successful models and methods guide the reader

Approaches grounded in experiences of authors, community consensus and analysis