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Skills

Languages: C# (5 years), C/C++ (3 Years), XML (4 Years), JavaScript (3 Years), HTML 5 (2 Years), Python (1 Year), Java (1 Year), and ActionScript 3 (1 Year).

Software & Utilities: Unity 3D, Unreal Engine 4, Blender, Maya, Visual Studio, SourceTree, GitHub, Adobe Flash and Photoshop CS6, Trello, Office/Drive Suites, Construct 2, Twine 2.0.

Work History

September 2016Present

VR Engineer

SpaceoutVR

VR Unity Engineer on SpaceoutVR app. Primarily working on visual effects and integrating media services into the app, and minor subtasks when needed.

August 2015Present

Web Presence Coordinator (Volunteer)

Tech Valley Game Space

Elected Web Presence Coordinator for the Tech Valley Game Space. Role is to maintain websites for the game space, as well as implementing upgrades and redesigns to the software and web tools.

Jun 2014May 2015

Senior Programmer

MAGIC Spell Studios

Co-programmer on The Garden. Took up a number of small additional tasks including video recording, iPad app deployment, and demoing various projects for schools and investors.

Education

20112015

B.S. in Game Design and Development

Rochester Institute of Technology

Immersion in Journalism

Projects

More projects can be found at jciii.me

SlapFriends: A 2-player fighting game where players slap each other with cartoon characters. Players control the game by wearing physical costumes with accelerometers tracking movements. Built with Unity, and used Arduino for controller software and hardware. Featured at Alt.Ctrl.GDC 2016, and GDC Experimental Gameplay Workshop 2016.

Can I Haz Monsters?Platforming game about collecting words to decode a monster language and  communicating with the inhabitants to solve puzzles. Made with Unity for Ludum Dare 33. Conceptualized by me and co-programmed and co-designed with Omiya Games-

Crystal Cry: VR Arena shooter where you use a microphone for vocal input to generate soundwaves. Made as a Google Cardboard VR game with Unity for Ludum Dare 35 with my involvement of concept, design, and programming.

The GardenHorror-Adventure game in a 3D environment based on “The Garden of Earthly Delights“ by renaissance painter Hieronymus Bosch. Role was to help architect and program the gameplay system in Unity, and then implement puzzles for proof-of-concept demo.

Featured at The 8th International Conference on Interactive Digital Storytelling Art Exhibition in Copenhagen, Denmark, and presented at Harvard University Digital Futures Consortium 2015.