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  • Schuylerville New York
  • 518-812-6020

John Ceceri III



Languages: C# (5 years), C/C++ (3 Years), XML (4 Years), JavaScript (3 Years), HTML 5 (2 Years), Python (1 Year), Java (1 Year), and ActionScript 3 (1 Year).

Software & Utilities: Unity 3D, (5 and older), Visual Studio, SourceTree, GitHub, Adobe Flash and Photoshop CS6, Trello, Office/Drive Suites, Construct 2, Twine 2.0.

Work History

August 2015Present

Web Presence Coordinator (Volunteer)

Tech Valley Game Space

Elected Web Presence Coordinator for the Tech Valley Game Space. Role is to maintain websites for the game space, as well as implementing upgrades and redesigns to the software and web tools.

Jun 2014May 2015

Senior Programmer

MAGIC Spell Studios

Sole programmer of Spirit of Rochester, and co-programmer on The Garden. Took up a number of small additional tasks including video recording, iPad app deployment, and demoing various projects for schools and investors.

Dec 2007Apr 2011

Freelance Writer /

Specialized in professional reviews of computer games and books..



B.S. in Game Design and Development

Rochester Institute of Technology

Immersion in Journalism


SlapFriends: A 2-player fighting game where players slap each other with cartoon characters. Players control the game by wearing physical costumes with accelerometers tracking movements. Built in Unity, and used Arduino for controller software and hardware. Featured at Alt.Ctrl.GDC 2016, and GDC Experimental Gameplay Workshop 2016.

The GardenHorror-Adventure game in a 3D environment based on “The Garden of Earthly Delights“ by renaissance painter Hieronymus Bosch. Role was to help architect and program the gameplay system in Unity 5, and then implement puzzles for proof-of-concept demo.

Featured at The 8th International Conference on Interactive Digital Storytelling Art Exhibition in Copenhagen, Denmark, and presented at Harvard University Digital Futures Consortium 2015.

Spirit of Rochester: Educational point-and-click adventure game about the history of Rochester New York. Role was to build a game engine using HTML5 and JavaScript, and use XML to make a system for continued extension. Implemented art and sound assets after completing engine.

Can I Haz Monsters?: Monster language puzzle game made in 72 hours in Unity 5 for Ludum Dare 33, with the theme “You are the monster.” Ranked 16th for innovation and 105th overall. Came up with the concept and co-programmed and co-designed.