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Summary

Experienced, passionate and creative professional who has a wealth of knowledge around user interface/experience design and development across web, mobile and gaming sectors.  Proven track record of conceptualizing user-centric, high quality, on-trend designs and interfaces.  Strengths include a fusion of design, front end development and leadership skills and also an ability to solve complex problems using both logic and creativity. Successfully managed large teams of designers and developers also mentoring and teaching of people from all backgrounds.  I have recently started using Unity to build and explore engaging users on VR platforms which is a personal passion of mine. 

Work History

June 2016August 2016

UX/UI Developer (Contract)

Rewired

Not for profit based mobile gaming concept

  • Worked remotely to help design and develop an mobile application to gamify the donating experience.
  • Worked with stake holders of all levels.
  • Provided support and consultation on technical matters.

Other skills used: Product Design, Wireframing, Prototyping, Proto.io, Agile., Javascript, HTML5

Nov 2015March 2016

Head of UI/UX (Contract)

Digit Gaming Studio

Star Trek game- Mobile and Tablet Application.

  • Produced all game flows, translating the game design document into Proto.io and InVision.
  • Led the art direction for the AAA mobile User Interface along side the movie styles.
  • Worked with all stakeholders to ensure consistency and quality of the user experience 
  • Mentored other studio members in modern UX techniques and software.
  • Helped the studio move to a more agile method of development.
  • Explored other products in the sector to provide competitor research and user profiling.
  • Worked to a tight deadline successfully and within device restrictions.

Other skills used: Art Direction, Games Design, Wireframing, User Research, Proto.io, InVision, Photoshop, Agile, Mentoring.

Dec 2014Oct 2015

UI and UX Director (Contract)

Beyond the Story

Thunderbirds are GO - Mobile and Tablet Application.

  • Oversaw the whole design process on not only mobile and tablets spaces but also emerging VR technologies.
  • Designed Mini Games and Experiences based on the Thunderbirds episodes.
  • Studied the UK Key Stage educational system to develop the game design.
  • Worked directly with all stakeholders and directed other team members.
  • Developed the visual style for the application and provided input for the 3D areas.
  • Explored other products in the sector to provide competitor research and user profiling.
  • Worked to a tight deadline successfully and within device restrictions.

Other skills used: Art Direction, Games Design, Wireframing, User Research, Level Design, Environment Design, Prototyping, Unity, Proto.io, Sketch, VR.

Sep 2014Dec 2014

Travelling across the USA

Jan 2014Aug 2014

Lead UI and UX Designer (Contract)

SpaceApe Games

Rival Kingdoms - Mobile and Tablet Game. 
Space Ape Games is an Award Winning Mobile/Social Gaming startup founded in 2012.

  • Took the lead covering the whole User Experience design for a brand new project.
  • Oversaw the UX design process to achieve maximum clarity across all stakeholders.
  • Evaluated and engaged with new technologies to improve the UX and user testing core process.
  • Provided research on other products in the same sector.
  • Worked with the team of UI designers to design a world class user interface.
  • Used design and development knowledge to provide a bridge from the design team to the development team.
  • Worked to a tight deadline successfully and within device restrictions.

Other skills used: Games Design, Wireframing, User Research, Prototyping, Unity, Proto.io, Sketch, JavaScript, HTML5.

May 2013Nov 2013

Lead UI Designer (Contract)

HB Studios (Canada)

The Golf Club - PS4, XboxOne, PC Game.
HB Cricket - Unreleased HTML5 Mobile Game. 

  • Provided full UI and UX direction for the whole studio and titles.
  • Managed & mentored a team of 7 UI Artists on a day to day basis; conduct milestone and annual performance assessments.
  • Part of the studio management team providing executive support for the whole studio.
  • Worked with both design and development teams to provide a bridge across disciplines.
  • Explored new technologies and applications for use in the studio.

Other skills used: User Research, Proto.io, Sketch, JavaScript, HTML5, Games Design, Wireframing, Prototyping, Unity.

Jan 2013Nov 2013

Lead Product Designer (Contract)

Tokyo Studios Ltd 

In this period I did a few short contracts through my limited company including -

  • EDF Energy - Designed 3 HTML5 games aimed at educating kids about renewable energy.
  • Wills Insurance - Designed a Flash AS3 portfolio that uses a CMS system for new clients.
May 2012Dec 2012

Head of Game and Product Designer(Contract)

Kuato Studios 

Glitch - Unreleased iOS project.
Kuato Studios is pushing a new standard of educational games that combine high production values and pioneering learning methods.

  • Provided full creative support for an ground breaking education game using proven gaming methods to facilitate teaching HTML, CSS and XML.
  • Designed a information exploration system for user to explore the universe using a nodal system.
  • Studied the UK Key Stage educational system to develop the game design.
  • Developed a new iOS keyboard to facility use of coding symbols.
  • Led a small team of UI designers providing direction and mentoring.
  • Helped design environments and levels.
  • Worked to a tight deadline successfully and within device restrictions.

Other skills used: User Research, Proto.io, JavaScript, HTML5, Games Design, Wireframing, Prototyping, Unity.

Feb 2012May 2012

Lead UI/UX Designer (Contract)

INQ Mobile 

Material - iOS and Android mobile application.
Material became the top free news app in the UK App Store and achieved a number 4 position in the US.

  • Led the UI and UX research and design for the whole studio.
  • Managed a team of 4 designers and provided mentoring.
  • Designed a social and news delivery application to match best selling applications such as Flipboard & Grokr.
  • Used HTML5, jQuery and CSS3 to build prototypes.
  • Worked to a tight deadline successfully and within device restrictions.

Other skills used: User Research, Proto.io, JavaScript, HTML5, Games Design, Wireframing, Prototyping, Unity.

May 2011Jan 2012

Lead UI and UX Designer (Contract)

Activsion

Call of Duty Modern Warfare 3 Elite - Mobile and Tablet Application.
The COD MW3 Elite application has been downloaded by millions of users across the world and is an important part of the Call Of Duty Universe. 

  • Wireframe and document the design process from start to finish.
  • Led the design process and ensure that the application is of the quality that Activision expects.
  • Worked to the strengths of the IOS and Android platforms when designing the application using both HTML5 and Scaleform.
  • led a team of 5 designers and 8 developers team and worked with Activison to provide world class designs.
  • To work with a Time and a Memory budget to deliver high quality products within strict Accessibility guidelines.
  • Used HTML5, jQuery and CSS3 to build prototypes.

Other skills used: User Research, JavaScript, HTML5, CSS3, Flash AS3, Scaleform.

Nov 2010Jun 2011

Senior Front End Artist / Graphic Designer (Contract)

EA - Bright light 

Harry Potter Deathly Hallows 2 - PS3, Xbox360, PC and Wii Game.
Create Mobile - Unreleased iOS mobile game. 

  • Conceptualized, constructed and assisted the front end design processes for mobile game development in Unity.
  • Worked to the strengths of the IOS Platform to convert a existing console game to successfully using touch based gestures.
  • Worked as a team in the interactive design of the front end and related products
  • Worked with a Time and a Memory budget to deliver high quality products within strict Accessibility guidelines 
Jan 2010Sep 2010

Lead UI Designer (Contract)

EA - Criterion Games 

Need for Speed Hot Pursuit Autolog - PS3, Xbox360 and PC game.
Autolog was the first application of its type on consoles that allowed users to increase their gaming immersion by challenging their friends and find new ones using social networking.

  • Led the Conceptualization, construction and design for Autolog in the new multi-million game Need for Speed being developed by Criterion Games and produced by EA.
  • The front end was built using in house software and involved heavy use of 3D space and animations.
  • Worked as a team in the interactive design of the front end and related products.
  • Worked with a Time and a Memory budget to deliver high quality products within strict Accessibility guidelines.
Apr 2008Jan 2010

Senior Web Designer

Dennis Publishing
  • Designed and Developed digital and print media for the whole range of Dennis sites and partners.
  • Worked with partners brand guidelines to design advertising campaigns.
  • Took the lead in the site design for The Week/The First Post, one of the world’s best-selling news digests.
  • Worked to strict Accessibility and SEO guidelines when producing work.
  • Manged and Mentored junior team members. 
Jul 2007Mar 2008

Senior Web Designer

Match.com
May 2006Jul 2007

Senior Web Designer

NHS

Portfolio

Awards

Part of the Team at Criteron that won a 2011 BAFTA for Need For Speed: Hot Pursuit in the Best Multiplayer Game category. 

References

References available on request