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Summary

An innovative, passionate and creative professional who has a wealth of knowledge and experience around design, user interface, user experience and development across web, mobile, service, application, e-commerce and gaming sectors. Specialising in innovative, creative and groundbreaking solutions and  a proven track record of conceptualizing user-centric, high quality, on-trend designs and interfaces that are used by consumers around the world.  Strengths include a fusion of design, front-end development and leadership skills and also an ability to solve complex problems using both logic and creativity. Successfully managed large teams of designers and developers also has a passion for mentoring and teaching of people from all backgrounds.

Portfolio

Work experience

March 2017April 2017

UI/UX Consultant

Hammerhead VR

Worked on a short contract with Hammerhead VR to provide UI/UX consulting services for a new project.

February 2017December 2017

Principal Designer

Codemasters (Contract)
  • Designed and implemented internal UX process to ensure all design decisions are user-centric.
  • Led the concept of a cutting edge, genre defining service design for PC/Console.
  • Became User and Focus testing champion. Worked with all stakeholders to ensure constant and consistent testing. 
  • Worked with Art director on the whole aesthetic for the concept.
  • Produced all game flows, translating the game design document into Proto.io.
  • Mentored whole studio in modern UX techniques and software.
  • Produced regular studio wide presentations to ensure buy in at all levels including Executive Board.
  • Explored other products in the sector to provide competitor research and user profiling.

Other skills used: Art Direction, Games Design, Wireframing, User Research, Proto.io, InVision, Photoshop, Agile, Mentoring, VR, Infographics.

August 2016January 2017

Lead UX Designer

Pokerstars (Contract)
  • Worked with all stakeholder to gather requirements for new mobile gaming service. 
  • Explored other products in the sector to provide competitor research and user profiling.
  • Produced whole concept in proto.io.
  • Led user testing and focus testing.

Other skills used: Product Design, Wireframing, Prototyping, Proto.io, Agile., Javascript, HTML5, Infographics.

June 2016August 2016

UX/UI Developer

Rewired (Contract)
  • Worked remotely to help design and develop an mobile application to gamify the donating experience.
  • Worked with stake holders of all levels.
  • Provided support and consultation on technical matters.

Other skills used: Product Design, Wireframing, Prototyping, Proto.io, Agile., Javascript, HTML5, Infographics.

Nov 2015March 2016

Head of UI/UX

Digit Gaming Studio (Contract)
  • Produced all game flows, translating the game design document into Proto.io and InVision.
  • Led the art direction for the AAA mobile User Interface inline with the movie.
  • Worked with all stakeholders to ensure consistency and quality of the user experience 
  • Mentored other studio members in modern UX techniques and software.
  • Helped the studio move to a more agile method of development.
  • Explored other products in the sector to provide competitor research and user profiling.
  • Worked to a tight deadline successfully and within device restrictions.
  • Explored mobile VR skew of the game. 

Other skills used: Art Direction, Games Design, Wireframing, User Research, Proto.io, InVision, Photoshop, Agile, Mentoring, VR, Infographics.

Dec 2014Oct 2015

UI and UX Director

Beyond the Story (Contract)
  • Oversaw the whole design process on not only mobile and tablets spaces but also emerging VR technologies.
  • Designed Mini Games and Experiences based on the Thunderbirds episodes.
  • Studied the UK Key Stage educational system to develop the game design.
  • Worked directly with all stakeholders and directed other team members.
  • Developed the visual style for the application and provided input for the 3D areas.
  • Explored other products in the sector to provide competitor research and user profiling.
  • Worked to a tight deadline successfully and within device restrictions.

Other skills used: Art Direction, Games Design, Wireframing, User Research, Level Design, Environment Design, Prototyping, Unity, Proto.io, Sketch, VR.

Jan 2014Aug 2014

Lead UI and UX Designer 

SpaceApe Games (Contract)
  • Took the lead covering the whole User Experience design for a brand new project.
  • Oversaw the UX design process to achieve maximum clarity across all stakeholders.
  • Evaluated and engaged with new technologies to improve the UX and user testing core process.
  • Provided research on other products in the same sector.
  • Worked with the team of UI designers to design a world class user interface.
  • Used design and development knowledge to provide a bridge from the design team to the development team.
  • Worked to a tight deadline successfully and within device restrictions.

Other skills used: Games Design, Wireframing, User Research, Prototyping, Unity, Proto.io, Sketch, JavaScript, HTML5.

May 2013Nov 2013

Lead UI Designer 

HB Studios (Contract)
  • Provided full UI and UX direction for the whole studio and titles.
  • Managed & mentored a team of 7 UI Artists on a day to day basis; conduct milestone and annual performance assessments.
  • Part of the studio management team providing executive support for the whole studio.
  • Worked with both design and development teams to provide a bridge across disciplines.
  • Explored new technologies and applications for use in the studio.

Other skills used: User Research, Proto.io, Sketch, JavaScript, HTML5, Games Design, Wireframing, Prototyping, Unity.

Jan 2013Nov 2013

Lead Product Designer

Tokyo Studios Ltd (Contract)
  • EDF Energy - Designed 3 HTML5 games aimed at educating kids about renewable energy.
  • Wills Insurance - Designed a Flash AS3 portfolio that uses a CMS system for new clients.
May 2012Dec 2012

Head of Game and Product Designer

Kuato Studios (Contract)
  • Provided full creative support for an ground breaking education game using proven gaming methods to facilitate teaching HTML, CSS and XML.
  • Designed a information exploration system for user to explore the universe using a nodal system.
  • Studied the UK Key Stage educational system to develop the game design.
  • Developed a new iOS keyboard to facility use of coding symbols.
  • Led a small team of UI designers providing direction and mentoring.
  • Helped design environments and levels.
  • Worked to a tight deadline successfully and within device restrictions.

Other skills used: User Research, Proto.io, JavaScript, HTML5, Games Design, Wireframing, Prototyping, Unity.

Feb 2012May 2012

Lead UI/UX Designer 

INQ Mobile (Contract)
  • Led the UI and UX research and design for the whole studio.
  • Managed a team of 4 designers and provided mentoring.
  • Designed a social and news delivery application to match best selling applications such as Flipboard & Grokr.
  • Used HTML5, jQuery and CSS3 to build prototypes.
  • Worked to a tight deadline successfully and within device restrictions.

Other skills used: User Research, Proto.io, JavaScript, HTML5, Games Design, Wireframing, Prototyping, Unity.

May 2011Jan 2012

Lead UI and UX Designer 

Activision (Contract)
  • Led the design process to scale the product down to mobile and ensure that the application is best in class for User interface and experience.
  • Worked to the strengths of the IOS and Android platforms when designing the application using both HTML5 and Scaleform.
  • led a team of 20 designers and developers across 2 different development streams. 
  • To work with a Time and a Memory budget to deliver high-quality products within strict Accessibility guidelines.
  • Used HTML5, jQuery and CSS3 to build prototypes.

Other skills used: User Research, JavaScript, HTML5, CSS3, Flash AS3, Scaleform.

Nov 2010Jun 2011

Senior Front End Artist / Graphic Designer

EA - Bright light (Contract)
  • Conceptualized, constructed and assisted the front end design processes for mobile game development in Unity.
  • Worked to the strengths of the IOS Platform to convert a existing console game to successfully using touch based gestures.
  • Worked as a team in the interactive design of the front end and related products
  • Worked with a Time and a Memory budget to deliver high quality products within strict Accessibility guidelines 
Jan 2010Sep 2010

Lead UI Designer 

EA - Criterion Games (Contract)
  • Led the Conceptualization, construction and design for Autolog in the new multi-million game Need for Speed being developed by Criterion Games and produced by EA.
  • The front end was built using in house software and involved heavy use of 3D space and animations.
  • Worked as a team in the interactive design of the front end and related products.
  • Worked with a Time and a Memory budget to deliver high quality products within strict Accessibility guidelines.
Apr 2008Jan 2010

Senior Web Designer

Dennis Publishing
  • Designed and Developed digital and print media for the whole range of Dennis sites and partners.
  • Worked with partners brand guidelines to design advertising campaigns.
  • Took the lead in the site design for The Week/The First Post, one of the world’s best-selling news digests.
  • Worked to strict Accessibility and SEO guidelines when producing work.
  • Manged and Mentored junior team members. 
Jul 2007Mar 2008

Senior Web Designer

Match.com
May 2006Jul 2007

Senior Web Designer

NHS

Education

20042006

BSc (Hons) Internet Product Design

Bradford University

References

References available on request