Modular VR free to play Console/PC Concept
- Designed and implemented internal UX process to ensure all design decisions are user-centric.
- Led the concept of a cutting edge, genre defining VR design for PC/Console.
- Became User and Focus testing champion. Worked with all stakeholders to ensure constant and consistent testing.
- Worked with Art director on the whole aesthetic for the concept.
- Produced all game flows, translating the game design document into Proto.io.
- Mentored whole studio in modern UX techniques and software.
- Produced regular studio wide presentations to ensure buy in at all levels including Execs.
- Explored other products in the sector to provide competitor research and user profiling.
- Became UX guru for the whole studio.
Other skills used: Art Direction, Games Design, Wireframing, User Research, Proto.io, InVision, Photoshop, Agile, Mentoring, VR.