It is my nature to go out of my way to make sure something works, sounds or reads the way it is supposed to. Whether it is a logic error in a program I have written, or a sentence in an essay or report that doesn’t sound right, I am not satisfied until I have resolved the issue. For my 3rd year project, I created a physics sandbox in the Unity3D engine, utilizing the Oculus Rift and using C# scripting to code all the interactions. I came into this project with experience programming in C#, and very minimal experience working in Unity3D. 3D game programming was entirely new to me however, and so this project was a learning experience from day one. I have been able to teach myself about 3D physics in the context of Unity3D, as well as some fundamentals of general game development and design. I have learned how to break each interaction down to its individual components in order to either know how to code it or to be able to look for how to code it.