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I am a recent masters graduate of NYU: Steinhardt.  My work focuses on interactive game audio, culminating with my thesis "Exploring Reactive Video Game Soundtracks with JMSL and JSyn", in which I created two games with corresponding lightweight audio engines for the web.

Currently, I am working as a freelance audio designer on oDesk, working primarily as a sound designer for a new kid's MMO.  I'm always on the lookout for new projects.

(Secretly, I'd like to be a professor!)

Work experience

May 2008Present

Assistant Producer / Sound Designer / Game Designer

SMERC Design, Inc.

As an assistant producer, I am responsible for liasons between programmers and artists, all manner of documentation, and assisting either party in making judgment calls on production and co-ordinating tasks.  I also work closely with QA to ensure that the correct team members are on top of their bugs!

As a sound designer, I have created multiple sound design documents and spreadsheets to assist in the creation of specific sound assets with their relevant uses for the ease of the programmers implementing them.

As a game designer, I have done copious level designing for past SMERC games, including work on Avatar: Path of Zuko, Neopet's Petpet Park, Touchdown Chowdown, and many other Flash/AS3 games for Nickelodeon.  My knowledge of Flash CS3 and XML were vital to assisting in those projects.

May 2009Present

Audio Designer / Article Writer


Feel free to hire me on oDesk! :D


Aug 2007May 2009

Masters of Music

New York University: Steinhardt

I recently graduating from NYU: Steinhardt with a Masters of Music in Music Technology.  My thesis, entitled "Exploring Reactive Video Game Soundtrack Design with JMSL and JSyn", was my culminating work in a new method of lightweight interactive audio design for the web using Java, AS3, JavaScript, and HTML.

You can find out more about my work at

Aug 2003May 2007

Bachelors of Music


Game Design
I have designed and fully implemented two games myself (, but also have experience assisting with designs on other teams, whether for licensed titles or independent IPs.
Audio Design
I have designed sounds for games - and created concise documentation as well - over the past few years.  I am working on a new game at the moment!
Applets with JMSL/JSyn
ActionScript 3
Music Composition
I have been writing music for many years now, but I have been sharing my most recent work on MySpace as of this year.  Feel free to listen:
I have created multiple sound applications and compositions in Max/MSP.  I particularly enjoy algorithmic composition, and have studied under Robert Rowe and Joel Chadabe.