James Schorr


Designer seeking to develop high quality commercial video games in Level Design


Jun 2008 - Jun 2011

Bachelors Of Science in Game and Simulation Programming

DeVry University

Work experience

Work experience
Apr 2010 - Present

Part Time Supervisor


·Hired as a loader and was promoted after 5 months

·Accurately follow orders from superiors

·Service every package on time

·Supervise large group of employees

·Work in small and large groups to accomplish mutual goal



3D Modeling

Have worked with the following programs: - Maya (6 months - 1 year) - 3DS Max (6 months - 1 year) - Blender (0 - 6 months) - Radiant (3 - 5 years) - UDK (6 months - 1 year)

C++ Programming

Know and understand the logic and design of C++ programming as well as Object-oriented Programming (OOP) and can implement them into game design. I learned a large amount of information about C++ in my classes at DeVry which include:   Introduction to Game & Simulation Development Object-Oriented Programming using C++ Logic and Design C++ Programming using C++ System Architecture and Assembler  Data Structures and Artificial Intelligence Programming for MMOG Game Engine Design and Integration  Software Engineering for Game Programming Multi-media Programming Modification and Level Design Programming for MMOG Senior Project

Call of Duty: Radiant

Have worked with the Call of Duty level designer engine "Radiant" for many years spanning over their many titles including Call of Duty 2, Call of Duty 4: Modern Warfare, Call of Duty 5: World at War