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Work experience

Dec 2004Apr 2009

Project Manager


World of Zoo (Wii/PC) - Blue Fang Games

World of Zoo (DS) - First Playable Productions MX vs. ATV (PS3/360) - Rainbow Studios Titan Quest (PC) - Iron Lore Entertainment Titan Quest: Immortal Throne (PC) - Iron Lore Entertainment


Associate Producer


Warhammer 40K: Firewarrior (PS2, PC) MotoGP 2 (Xbox, PC) Evil Dead: Fistful of Boomstick (PS2, Xbox) Alter Echo (PS2, Xbox) MX Unleashed (PS2, Xbox) Zoo Tycoon (DS)


Assistant Producer

Tetris Worlds (PS2, Xbox, PC) Star Wars: Episode II - Attack of the Clones (GBA)

Lead Tester

Dark Summit (PS2, GC, Xbox) MX 2002 (PS2, Xbox)

Senior Tester


CMX 2001 (PS1) MTV Sports Snowboarding (PS1) TJ Lavin's Ultimate BMX (PS1) Rug Rats (PS1) Rug Rats in Paris (PS1)


Operations Manager

American Pie Music


Sole manager responsible for buying, inventory management, and supplier relations of an online and mail order music company specializing in oldies music on CD's and collectable 45rpm.


General Manager

TZD Inc.


Managed a team responsible for the day to day operations of an online and catalog sales company specializing in Turbo Grafx 16, PC Engine, and Turbo Duo hardware and software.


PMP Certificate (Onging - Not Complete)




Producer with experience in all aspects of development and publishing. Focused on ensuring that projects meet their dates, hit fiscal and game quality goals, and ultimately become highly successful additions to the marketplace.


Gaming (No, really)

Outdoors (Camping, Backpacking, Fishing)

Brewing (I'm serious)

Forced Induction (Turbos)


An efficient problem solver, equally adept in design discussions and boardroom meetings, seeking a role in a top notch and innovative gaming organization.

Projects to Date

Championship Motocross 2001 (PS1) - FuncomPower Rangers Time Force (PS1) - ClimaxMTV Sports Snowboarding (PS1) – Radical EntertainmentTJ Lavin's Ultimate BMX (PS1) – Blue ShiftRug Rats (PS1) – n SpaceRug Rats in Paris (PS1) - EutechnyxDark Summit (PS2, GC, Xbox) – Radical EntertainmentMX 2002 (PS2, Xbox) – Pacific Coast Power and LightTetris Worlds (PS2, Xbox, PC) – Blue Planet Software, Radical EntertainmentStar Wars: Episode II - Attack of the Clones (GBA) – David A. Palmer Prod.MX Unleashed (PS2, Xbox) – Rainbow StudiosSplashdown 2:  Rides Gone Wild (PS2) - Rainbow StudiosMotoGP 2 (Xbox, PC) – Climax (Brighton)Constantine (PS2, Xbox, PC) – Bits Studios        Alter Echo (PS2, Xbox) - OutrageWarhammer 40K: Fir warrior (PS2, PC) – Kuju EntertainmentEvil Dead: Fistful of Boomstick (PS2, Xbox) – VIS EntertainmentZoo Tycoon (DS) - AltronTitan Quest (PC) – Iron Lore EntertainmentTitan Quest: Immortal Throne (PC) - Iron Lore EntertainmentIn DevelopmentWorld of Zoo (Wii/PC) – Blue Fang GamesWorld of Zoo (DS) - First Playable ProductionsMX vs. ATV Reflex (PS3/360) - Rainbow StudiosExternal Prototypes - Various (PS3, 360, Wii, PC)


MS Sharepoint
MS Office
MS Project


Jeffrey Brown

I Reported directly to Jeff for 2.5 years.  My interaction with Jeff was very regular (weekly meetings) and was focused on project management of externally developed titles and later internally developed titles as well as internal stakeholder management and developer due diligence.

Tim Campbell

I worked directly with Tim on my most recent project with Blue Fang Games, as well as helping to evaluate pitches and proposals from external developers via business development (Tim was VP of Biz Dev at THQ prior to moving to Creative Management)

Richard Browne

I Reported directly to Richard for 4 years and worked directly with him for 6 years in Product Development at THQ.  My Interaction with Richard was regular (weekly or bi-weekly meetings) and was focused on management of externally developed titles, buisiness development, and internal stakeholder management.

Hank Howie

I worked directly with Hank on the development of World of Zoo.  Hank was my contact for contractual communication, high level positioning, and studio staffing/organization.

Michael Verrette

I worked directly with Mike on the development of Titan Quest and Titan Quest:  Immortal Throne.  Mike was my daily contact at Iron Lore Entertainment for over two years on the production side.

Brian Sullivan

I worked directly with Brian on the development of Titan Quest and Titan Quest:  Immortal Throne.  My interactioin with Brian was centered around high level positioning and game design.