Contract Level Designer
- Block out level for VR Demo using Unreal 4
- Design process and practices for level creation and create first level for a Unity 5 mobile racing game.
Unreal Engine 3 and 4
Provided block-outs and designs for a action adventure first person game using UDK.
Also mentored new level designers, and helped define production process for level designers.
Worked on various titles including Wolfenstein 2, Quake 3 Arena Arcade(Xbox 360) and also prototyped and set level design standards for Bonk Brink of Destruction.
Responsible for creation and maintenance of low-level design documentation, also work closely with 2D and 3D artists to create 3D game environments.
Responsible for creation and maintenance of low-level design documentation, also work closely with 2D and 3D artists to create 3D game environments. Created numerous worlds for Ultima X: Odyssey using UnrealEd for the Unreal Warfare engine.
Batter fry and prepare chicken in fast food restaurant.
Graduate one and a half years early.