I am a professional Unity Developer with 8 years' experience of developing 2D/3D games and Augmented Reality/Virtual Reality Products.
Unity 3D :
- Script language : C#, JS ( mainly C# )
- UI : NGUI, UGUI (recently use UGUI rather than NGUI)
- Experienced Platform : Windows, Mac OS, iOS, Android, WEB, WP
- Unity Shader and effects : Vertex Magic, Diffuse Shading, Lighting Models, Mobile Shader Adjustment, Screen effects using Unity Render Texture ,Reflecting, Shining with Specular, Effects using Texture Blending, Packing, modifying UV values…
- Optimization in Unity 2D, 3D game
- Game Algorithms : FSM, Sensor System, Flocking, Swarming, Path finding, Path Following and Steering. Nav Mesh, Behavior tree, Locomotion, Random and Probability in AI.
- Third Party SDK integration, Unity Plugin , SDK build
- AR Engine : Prior experience of developing AR Engine
- AR Platforms : Vuforia, Metaio, Wikitude, ARLab SDK integration with Unity , iOS, Android
- Features : Geolocation based AR, Image Recognition, Tracking Cloud database, Face Tracking, Modeling QR code Recognition, AR movie, video Custom Camera Cature, AR Gaming.
- Oculus Rift, Google Cardboard, Google Glass, Samsung Gear VR
- VR 3D Video Player ( SBS, Over Under 3D Video , 360 degree)
- Motion Sensing ( Leap Motion SDK, Kinect, Extreme Reality )
- Mobile app (iOS, android, WP) development.
- Computer Graphics : 3D rendering, OpenGL, OpenGL ES, DirectX, Shader programming. OGRE engine,
- Pattern Recognition : OpenCV, Augmented Reality, OCR, Motion Detection
- Video Streaming, Multimedia Processing : FFMPEG, VLC,