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An experienced software engineer and developer who can boldly go where no one has gone before. One of the pioneers of the game development industry in Macedonia.

Favourite Games

PC: AOE 2, Deus Ex, C&C Tiberian Sun, Doom, Bioshock Infinite, Diablo, WoW, Homeworld, Orcs Must Die! etc.

PS: PC master race FTW jk

XBox: Read above

Mobile: My guilty pleasures :)... Monument Valley, The Room and... Subway Surfers.

Work History

August 2016Present

Software Engineer

OpenBiz Dooel

Software development in Unity3D and other server based technologies.

Oct 2014August 2016

Team Lead, Software Developer and Consultant

MGD - Effective Education

Software development and consulting, Unity3D consultancy and development, asset pipeline organization and acting as a lead developer.

Apr 2013August 2016

Lead Developer & Co-Founder

Tesseract Interactive
Pioneer of the game development industry in Republic of Macedonia. Received initial investment from Launchub, Bulgaria. Attended Gamescom 2013 in Cologne as an exhibitor with great success, and paved the way for other Macedonian companies. In 2015 Tesseract received further funding and managed to partner up with Kalypso Media GMBH to act as the publisher for their first game Excubitor, and become one of the first studios in the country to have internationally published game. Excubitor is one of the first PC game that originate from Republic of Macedonia
October 2014May 2015


NewMan's Business Accelerator

I was a lecturer at the private academia for game development at the NewMan's Business Accelerator. I was responsible for holding multiple classes about game development and programming, and creating the curriculum for them.

July 2014July 2014

Unity3D Consultant


Develop an application with specilized rendering needs, and an API for easy access.




Developed my business skills and met excelent mentors who guided me through the whole process.

October 2009May 2013

Software Developer


.NET developer, focused on developing enterprise governmental solutions mostly based on Sharepoint.

July 2009October 2009

Intern Software Developer

SBPro, Kraków Area, Poland

Implementation and integration of Samba servers. Developing of an in-house Content Management System based on PHP and other tools in Java.

July 2008August 2008

Intern Software Developer

University of Kent, Canterbury, United Kingdom

Developing an Integrated Development Environment based on Java for Haskell Functional Programming Language for educational purposes.



Bachelor of Science (B.Sc.)

"Ss. Cyril and Methodius" University


April 2012Present

TS: Web Applications Development with Microsoft .NET Framework 4

Microsoft D758-5094
April 2012Prensent

TS: Accessing Data with Microsoft .NET Framework 4

Microsoft D981-8878

Honours & Awards

January 2015

First Place Global Game Jam Skopje

Global Game Jam Skopje

Won first place in the 2015 Global Game Jam in Skopje for developing games in 48 hours.

January 2014

Second Place Global Game Jam Skopje

Global Game Jam Skopje

Won first place in the 2015 Global Game Jam in Skopje for developing games in 48 hours.


April 2014


NASA Space App Challenge

I was a mentor at the NASA Space App Challenge 2014 in Skopje, Macedonia. It was a great honour to contribute to this great event, especially since this year NASA introduced the space game challenge for the first time.

January 2014

Mentor and Participant

The Global Game Jam

I was a mentor and participant in GGJ in Skopje, Macedonia. This is actually the second time it happens here. Most of the participants used Unity3D in their projects, so I helped them set it up and gave advice on programming, asset creation, asset pipeline etc. As my first time on GGJ I had to participate and this was the result We were voted as the game that embodied this years' theme the most.

December 2013



I held a lecture on the CodeCamp 2012 in Skopje, Macedonia, on the topic "Imagine Games with Unity3D". It was an introduction to the basic features of Unity3D and how to setup and extend the game engine to create a simple running game called Yolk!.

October 2013


Giffoni Experience

Held a workshop at the Giffoni Festival in Skopje, Macedonia. The workshop taught the children how to create their own games by example. Me and team from Tesseract Interactive developed an extension for the Unity3D engine which allowed the children easily create levels for a 2.5D running game called Yolk!

Ocotober 2012



I held a lecture on the CodeCamp 2012 in Skopje, Macedonia. The topic was "Next-Gen Game Creation" and included asset creation best practices, setting up asset pipeline and game engine and AI development best practices in XNA, which I worked with at the time. 

September 2007September 2010



Member for three years of IAESTE. I participated in the organization of multitude of events, and was personally responsible for organizing the motivational camp for new members. IAESTE taught how to be well organized and how work with small funds, but acomplish big things.